Askovdk Posted November 11, 2006 Share Posted November 11, 2006 I too was having problems with the computer appearently drawing way to many cards as discussed in: Extra Card discussion So I took screen shots of the dogfight preview page to compare with the action log. F.ex. So each have 2 draw extra cards. Later in this fight I wanted to check their skills again, and found this: ! So it seems, that the server changes the preview screen, so any multiplyer is lost! At this time both enemies had used 2 Draw extra cards, so it is not an update on the current useable skills either. So my conclusion is, that you currently can't trust the preview screen, but that the computer doesn't cheat. Happy dogfight everyone Link to comment Share on other sites More sharing options...
iplaygames2 Posted November 11, 2006 Share Posted November 11, 2006 I missed that first page, but I have noticed that some AI opponents seem to have an endless supply of draw cards. I don't claim it's "cheating", per se, but it would be nice to have an accurate knowledge of the type of enhancements they have.. Link to comment Share on other sites More sharing options...
Askovdk Posted November 13, 2006 Author Share Posted November 13, 2006 I had the same feeling about an endless supply. However, I believe, that the computer from time to time buys 4-6 draw extra cards. I guess, that the computer is given a certain amount of xp to build the opponents from, and since it don't benefit from saving any, it will burn any leftovers on 'draw extra cards'. Link to comment Share on other sites More sharing options...
iplaygames2 Posted November 13, 2006 Share Posted November 13, 2006 Maybe, but it still would be nice to have an accurate knowledge of exactly how many draws he's going to have in any given turn. I've gone against the AI in a 1v1 dogfight before, and his wingie had draw extra card x4, and I watched that guy draw 6+ cards when he gets attacked/is attacking. It happens alot, or seems to, I just kind of accept it as fact now and ignore it. I've read the other post and people say don't forget to account for evasive, aggressive, leader advice, etc. but all of those take place instantaneously. The extra cards don't happen until I play an IMS or OOS card, and then the AI pauses, draws a card, and then makes his play. Link to comment Share on other sites More sharing options...
SamF7 Posted November 13, 2006 Share Posted November 13, 2006 From what I can tell, this is always accurate: Draw an extra card x#. As he draws an extra card, # is always reduced by one. * EXCEPT * When he spends his last "Draw an Extra Card", the screen will STILL display: "Draw an Extra card". So you can never really tell if he is down to his last card or not! Bug? Dunno. An easy fix would be to ALWAYS have the program display x, even if it is 1 or 0! - Draw an Extra Card x2 - Draw an Extra Card x1 - Draw an Extra Card x0. A little klunky, perhaps, but I would prefer this to trying to REMEMBER how many of his "draw an extra card's" he has actually used! SamF7 Link to comment Share on other sites More sharing options...
iplaygames2 Posted November 14, 2006 Share Posted November 14, 2006 I agree Sam, it seems to be a necessary thing to have if you want to accurately rate how many draws he has left. My question is, if the AI shows "draw an extra card", even if the number is 0, does he still retain the ability to draw an extra card? It certainly seems he does. Link to comment Share on other sites More sharing options...
SamF7 Posted November 14, 2006 Share Posted November 14, 2006 iplaygames2: I don't THINK so. Even with my little pea-brain, for those FEW games where the NME only has 2-3 "draw an extra card" => Even "I" can keep track of 2-3! Once they pull that last card, that seems to be it. SamF7 Link to comment Share on other sites More sharing options...
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