Kindred Posted January 31, 2006 Share Posted January 31, 2006 Hi all, Since english is not my first language ( as you all could see), i have a question regarding the new improvements to come. I don't understand very well the new pilots creation. So if you start a pilot in 1939 you start with a lower plane and you have a XP bonus every time you fight 1=1.10 But if you start in 1940 you have 100XP for start and you have the current XP 1=1. So are the XP to unlock planes became higher or are you never going to see any planes below 100XP flying again? Maybe if you start in 1940 you had something like 1=0.90 and in 1939 1=1 people would think about it. But even if you are fighting 2000+ planes and you are getting 100 or 200 XP everytime you fly with the new method you only need to do one more mission to compensate for the XP factor (0.9) So after all this, my question is , What is this rule change suppose to improve? Better planes faster in the beggining? It's not a complain it's really just a question Regards Kindred Link to comment Share on other sites More sharing options...
Guest Mike Posted January 31, 2006 Share Posted January 31, 2006 Good questions - do the exp multipliers change as pilots move up a/c? Eg if I start in "1939" then get 100 exp does the multiplier drop from then on? And what's 1.0 x 3 exp anyway? It doesn't look like a great improvement at low levels?? This looks like a half-way step towards having a chronological campaign...which is a good thing [ January 31, 2006, 03:15 AM: Message edited by: Stalin's Organist ] Link to comment Share on other sites More sharing options...
Dan Verssen Posted January 31, 2006 Share Posted January 31, 2006 The new enhancement gives players more choices for how they want to start a pilot's career. A pilot that starts in 1939 will start with 0xp to unlock planes, but will earn a 10% bonus for all future XP earned. As a pilot's career starts later and later in the war, he gains more XP to immediately unlock the more powerful aircraft. However, all future XP earned by the pilot will be reduced according to his "XP Factor". All pilots start out with 0xp to spend. - - - The revised wingman deck puts back all the cards removed by the previous change, and adds in the additional noted cards. Link to comment Share on other sites More sharing options...
Kindred Posted January 31, 2006 Author Share Posted January 31, 2006 Chronological campaign seems nice but a easier way to do it is lock some campaigns until you have the "right" plane to fly this campaigns. Link to comment Share on other sites More sharing options...
bartbert Posted January 31, 2006 Share Posted January 31, 2006 A number of players have noted that with the recent Damage Bonus changes, the early war aircraft have become pretty wimpy in terms of their ability to shoot down aircraft. Consequently, it can take a long time to work a pilot up from zero XP to the point where he unlocks the first couple of aircraft. The new enhancement for creating pilots gives you the choice of skipping over this phase of pilot development and get right into the better aircraft. You "die hards" who want to start a pilot from 0 XP and work them up the old fashioned way will be rewarded with an extra 10% XP earned each time the pilot flies. Another reason for the change is that we have received feedback from some players who are not all that interested in the pilot development aspect of the game. They just want to jump in and fly any aircraft of their choosing. Frequently these are guys who have played the card game and have neither the time nor inclination to work a pilot up through the ranks. Link to comment Share on other sites More sharing options...
Guest Mike Posted January 31, 2006 Share Posted January 31, 2006 Cool - which category will current pilots fit into? I'm guessing 1.1 since we've all started from scratch? Link to comment Share on other sites More sharing options...
bartbert Posted January 31, 2006 Share Posted January 31, 2006 No, I'm afraid that all existing pilots will have an XP factor 1.0. The early pilot development became markedly more difficult starting with the introduction of the Damage Bonus enhancement, which wasn't that long ago. Since I don't keep track of when a pilot was first created, I don't really have a way of determining which pilots were created post-Damage Bonus. Link to comment Share on other sites More sharing options...
Guest Mike Posted January 31, 2006 Share Posted January 31, 2006 there's a lot of pilots out there with <100 pts still - even if they did start before the changes - perhaps they should qualify? Link to comment Share on other sites More sharing options...
Kindred Posted January 31, 2006 Author Share Posted January 31, 2006 Thanks for all the replys. I didn't play the card game and i think i can be put in the die hard category and a sucker for player development. Regards Kindred Link to comment Share on other sites More sharing options...
bartbert Posted January 31, 2006 Share Posted January 31, 2006 Originally posted by Stalin's Organist: there's a lot of pilots out there with <100 pts still - even if they did start before the changes - perhaps they should qualify? Perhaps, but I would probably put the cutoff much lower, like maybe < 20 or so. I'll run it by Dan to see what he thinks. Link to comment Share on other sites More sharing options...
musgrove Posted February 1, 2006 Share Posted February 1, 2006 I just started the game and all 16 of my pilots are lower then 20...takes a long time to increase your XP... Link to comment Share on other sites More sharing options...
Recommended Posts