bartbert Posted October 17, 2005 Share Posted October 17, 2005 We've added a new section to the DiF home page that shows a summary of the last 10 campaign games that have been completed. Now you can get a look at what other players have been playing and how they have been doing. From the looks of things, the AI Win/Loss record is not too good. Link to comment Share on other sites More sharing options...
Moon Posted October 17, 2005 Share Posted October 17, 2005 Hehe, indeed... but I don't blame the AI. Strategic decisions like those that need to be made during a campaign highlights all that no AI out there does well. Personally, I find much more fun playing campaigns against human players anyway. Perhaps we need some better "matching" to find human players? Martin Link to comment Share on other sites More sharing options...
Mistura Posted October 17, 2005 Share Posted October 17, 2005 The Campaign will show mostly human winners because players delete the campaigns that they are losing. Should show campaigns deleted early as AI wins That is how I see it. I have been beaten by the AI in campaigns before you started keeping track. Just to let you know Link to comment Share on other sites More sharing options...
Guest Mike Posted October 17, 2005 Share Posted October 17, 2005 I'm gettign thrashed in the Solomons by the AI - I'll finish it to help with the overall picture!! Link to comment Share on other sites More sharing options...
kuroi neko Posted October 18, 2005 Share Posted October 18, 2005 True enough, some short campaigns (including Singapore, by the way ) may have extremely random results, depending on the kind of objectives appearing and the fate of some key aces in early turns. The daylight bombing is probably the only one that shows clearly weaknesses in AI decision making. The worst flaw in bomber intercept missions is the inability for the AI to let go of the fighters once engaged. It allows the US player to drive one pair of attackers off the bombers nearly at will, and the German player to keep the escort busy with a weak pair of 109s while the würgers do the dirty work on the bombers . Plus the inability to concentrate on the wingman when circumstances allow, which gives the player a decisive advantage in all kind of missions. At strategic level, the AI does rather well, this shows mostly in the Solomons campaign, where the tactical AI flaws are less decisive due to the relatively high number of bombing missions not beign intercepted due to lack of fighter cover. I could not see obvious mistakes in the 2 or 3 trials I made, except maybe a tendency to fly too many sorties, which tends to tire the pilots a bit too much. But so are doing a lot of humans too . [ October 18, 2005, 05:58 AM: Message edited by: kuroi neko ] Link to comment Share on other sites More sharing options...
Guest Mike Posted October 18, 2005 Share Posted October 18, 2005 I find the AI will happily let go the escorting fighters if you get them too far from the bombers - if I go 2 height levels away then the AI fighters will leave my fighters alone. Link to comment Share on other sites More sharing options...
kuroi neko Posted October 18, 2005 Share Posted October 18, 2005 Yes, the AI may give up the chase, mainly when you deplete its hand with repeated climbs from disadvantaged position, but one or two levels are usually enough to gain 3 or 4 turns where a human player could have let fly on the bombers instead of chasing your fighters. Link to comment Share on other sites More sharing options...
Guest Mike Posted October 18, 2005 Share Posted October 18, 2005 Yes those lost turns can certainly help Link to comment Share on other sites More sharing options...
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