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Thrawn Mod - USSR Activation Problem


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I found finally the problem (with help from a player).

script - event - activation_2:

#NAME= Warszawa/Koenigsberg Garrisons in 1940 (USSR->Allies)

change:

#CONDITION_POSITION= 174,36 [0,0] [0,0] [1] [0]

; Axis abandon Koenigsberg

#CONDITION_POSITION= 170,23 [0,0] [0,0] [1] [0]

}

to:

#CONDITION_POSITION= 174,36 [1,1] [0,0] [1] [0]

; Axis abandon Koenigsberg

#CONDITION_POSITION= 170,23 [1,1] [0,0] [1] [0]

}

that will fix the early soviet war entry.

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Originally posted by Leedsunited40:

What about Soviet forces - have these issues been addressed to simulate a more realistic German campaign?

What do you mean exactly? IMO the forces seem balanced. My current game is in Feb 1942 and the axis are hammering the Reds in the east. But in the west. 11 allied fighters + 2 bombers are prepairing D-day which will involve 20+ US units +12 British. So its all good.
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