Leedsunited40 Posted February 6, 2007 Share Posted February 6, 2007 I find that when playing this fine mod, the USSR activates as a pro-Western Ally as early as Novemner 1940. This with little German buildup in the East, France beaten and Britian besieged!!! How can I make it so the USSR activates historically - at the earliest 1942. Link to comment Share on other sites More sharing options...
Thrawn78 Posted February 6, 2007 Share Posted February 6, 2007 I found finally the problem (with help from a player). script - event - activation_2: #NAME= Warszawa/Koenigsberg Garrisons in 1940 (USSR->Allies) change: #CONDITION_POSITION= 174,36 [0,0] [0,0] [1] [0] ; Axis abandon Koenigsberg #CONDITION_POSITION= 170,23 [0,0] [0,0] [1] [0] } to: #CONDITION_POSITION= 174,36 [1,1] [0,0] [1] [0] ; Axis abandon Koenigsberg #CONDITION_POSITION= 170,23 [1,1] [0,0] [1] [0] } that will fix the early soviet war entry. Link to comment Share on other sites More sharing options...
Leedsunited40 Posted February 6, 2007 Author Share Posted February 6, 2007 What about Soviet forces - have these issues been addressed to simulate a more realistic German campaign? Link to comment Share on other sites More sharing options...
Preusse Posted February 6, 2007 Share Posted February 6, 2007 Originally posted by Leedsunited40: What about Soviet forces - have these issues been addressed to simulate a more realistic German campaign? What do you mean exactly? IMO the forces seem balanced. My current game is in Feb 1942 and the axis are hammering the Reds in the east. But in the west. 11 allied fighters + 2 bombers are prepairing D-day which will involve 20+ US units +12 British. So its all good. Link to comment Share on other sites More sharing options...
Leedsunited40 Posted February 6, 2007 Author Share Posted February 6, 2007 The Allies were NOT prepared at this stage of the war (Feb 1942) to conduct a cross-channel attack! Thats a historical fact! Link to comment Share on other sites More sharing options...
Preusse Posted February 6, 2007 Share Posted February 6, 2007 Indeed they werent. But you have to consider that this mod has twice as many turns as the normal campaign. Link to comment Share on other sites More sharing options...
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