sonnenwalde Posted May 8, 2006 Share Posted May 8, 2006 On more than 1 occasion the AI has attacked an infantry unit and then advanced between 2 of my units which are connected 'diagonally'. I was under the impression that this sort of movement was not allowed and that units connected just by the corners of their 'diamond' formed a continuous front. In the current game with the AI playing the Axis this has happened at least twice. Is this a bug or a new feature of SC2? The logic the AI uses in carrying out this manoeuvre, thus deliberately getting his unit cut-off and isolated, is another matter entirely. Link to comment Share on other sites More sharing options...
Cheese Panzer Posted May 8, 2006 Share Posted May 8, 2006 No, it's not a bug - moving bewteen enemy units is an action point penalty so any unit with enough APs, either before or after an attack, can move between enemy units. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 8, 2006 Share Posted May 8, 2006 I wish that diagonal moves cost more, but I can see why Hubert didn't allow it... Link to comment Share on other sites More sharing options...
sonnenwalde Posted May 9, 2006 Author Share Posted May 9, 2006 Thanks for clearing that up. I'm undecided as to whether or not I like this idea. It could definitely help prevent stalemates occuring. Presumably the same logic applies when calculating the supply route between the 2 opposing units. I noticed that after the units had advanced between my units their supply value had dropped to 0. Perhaps, as mentioned elsewhere on this forum, it would be a good idea to have a toggle button, which shows supply values for each square on the map. Maybe even incorporate this supply value into the AI's logical(illogical) thinking process, so that it doesn't throw away units needlessly. Link to comment Share on other sites More sharing options...
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