Elmo Posted April 7, 2006 Share Posted April 7, 2006 Originally posted by Hubert Cater: ...The 'Difficulty' only affects plunder percentages as well as per turn collected MPP but since there is no plundering or MPP collection for this scenario (D-Day) it has no effect. In theory it could play better once more scripts are added as you could flag scripts to only be applied to a certain difficulty level but at the moment that is not applicable as all scripts are set for the default basic level of play.... Interesting. This is how Galactic Civivilization 2 works. More AI scrips are added at higher difficulty levels so the AI actually plays better as opposed to just getting bonuses. I'm sure many of us would love to see something similar in SC2. Link to comment Share on other sites More sharing options...
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