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SC-2 : What's the deal with Paratroops?


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These are working now. Paratroops must be in supply with supply >= 8, so as long as this is satisfied they can drop from anywhere. It takes a turn to prepare them for an airdrop, and the following turn(s) you can drop them within an operational range. There's a chance they suffer landing losses, like naval landings. It looks OK so far but nothing's final yet.

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For now those are the only stipulations. The airdrop is like a regular movement, so you move to a vacant tile and then have combat. The other stuff is not finalized yet. I can't go into details. Suffice it to say that Paratroops are funtional in our playtesting now and we will experiment with them. Rambo was looking for status, so that's the status.

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