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Question: Will the scripting system have a script that gives the players a popup with a choice of Select Option 1 (Script A) or Select Option 2 (Script B)?

Example: Germany conquers Vichy France and is given a choice of giving Algeria to Italy (increases Italian production), Spain (Spain becomes slightly more pro-Axis) or maintaining control of this French Department.

Question: Any chance for JPEG files of a fixed size to be included in scripted pop-up boxes, above the text?

Question: Will scripts allow for random results; ie 50% A happens, 50% B Happens.

Question: Any chance for scripts that will only happen for AI controlled nations?

[ May 09, 2005, 03:25 PM: Message edited by: Edwin P. ]

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Question: Can a script be timed to occur x turns after an event occurs.

Example: Can I script a popup for the Japanese conquest of French Indochina (Popup: "Vichy France consents to joint French-Japanese protectorare over French Indochina.") to occur 8 turns after France surrenders.

[ May 10, 2005, 08:12 AM: Message edited by: Edwin P. ]

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Generally the answers to all of the above are "No." Hubert may make some adjustments in the coming months, but currently the scripts are pretty specific and somewhat limited in what they do. There ARE a lot of them and there IS a lot of flexibility, but the general format is if trigger happens then result occurs. There's no real interactivity between scripts and other game parameters, except of course the war readiness values which are affected by the activation scripts.

Maybe one of these days soon once things settle down I could post a primer on what scripts are available. That might be helpful. ;)

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