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Industrial tech: Should it affect conquered countries?


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For my part at the moment, I would have to assume "no". Balance is of the outmost importance for the standard Fall Weiss scenario and we see that goal in all of Hubert's programming. Right now, a level 5 ind tech Germany has 55 mpps more per turn. If it was to affect all of Germany's territories, my very approximative calculations for an Axis player who conquers most of the minors, as is most of the time done by good human players, will give him around 300 mpp more per turn! This is around 850 mpp per turn in 1942!!! Not sure Russia can handle that much units at once...

Of course, there could be smaller changes that makes ind tech more attracting for the Axis. A good example is Blashy's proposal to have 15% increase instead of 10 % but still only affect the Homeland ressources.

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I don't know if they shouldn't bother.

It's true that you shouldn't bother against the AI, because you go for a quick win in 1942 anyway.

But if you are playing a long game till 1945 HvH, you should get a few points in it, I think.

It costs 125 MPP to research and gets you 11 MPP per turn. That means you got your research money back 11 turns after you got the tech and make a profit every turn after that, that's not too bad.

Of course, level 5 would be too high, because that will cost alot, but I'd get it to level 2 or 3 against a human.

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Of course, there could be smaller changes that makes ind tech more attracting for the Axis. A good example is Blashy's proposal to have 15% increase instead of 10 % but still only affect the Homeland ressources.
BW,

It is not merely a "proposal" - incidentally,

Made by SEVERAL testers,

And,

Some distant time ago at that,

But,

In V 1.05a... it is an implemented FACT.

What does that mean, war-wise?

Say you invest early and get a hit

In a year's time.

4 more years of 13 turns is ~50 turns

**TIMES 17= ~850 added MPP's

(... 110 resource value

in "greater GErmany" Xs .15= 16.5,

rounded off to 17)

Now, subtract 125 initial investment

And some variable amount for Strat Bombing,

Let's say another ~125 or so

(... though, yep, some HvsH'ers are Air Cowboys,

so it would be some more)

And you have a net profit for GErmany

Of approximately 600 MPP's over

The course of a game, and, assuming

That GErmany manages to hold onto

It's "home-lands" for the duration.

Now, I usually do 2 chits for V 1.05a

And IF I get that 2nd hit

By the end of the 2nd year, well,

Then I have 600 + about another 400

(... 3 years= ~ 40 turns Xs .15, less cost

and average bomb damage= 400)

Ipso,

There you got a compelling rationale

For making I.T. part of your

Game Plan, eh? :cool:

... 2 chits, 2 hits

2 years... and 1000 MPP's!

What might you be able to buy

For that kind of industrial largesse?

Any doubts now IF I.T. is worth it?

You know USSR & USA are going to get

I.T. as soon as possible

(... HvsH OR in Solo games, since AI scripting

is also "geared" toward early investment for

both Nations - you can make it even higher

should you choose - AI scripting is quite easy

as it turns out, thanks!! To Hubert's most amazing, and adeptly documented Editor smile.gif )

Due to their very high

Return on investment, and so

Worrying over whether GErmany's investment

Will actually help them do so,

In some X-tremely miniscule way,

Is a waste of woe & worry. ;)

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