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intercoastal shipping and supply lines


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idk if this has been mentioned so ill mention it lol tongue.gif

intercoastal shippin, IE between the ports of britain was of great importance in WW2

will this be represented ?

and wat about supply lines?

if the axis invades egypt threy will need supply lines

will these be represented?

wat effect will warships and aircraft and subvs have on them>?

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To my knowledge...it has been covered...but more so in an abstract way...or talked about.

I don't believe that you will have hard and fast shipping lanes to the far reaches of the British Empire that can be attacked by U-Boats.

In this game ... much of what you specify is not included as such...but is represented.

SC2 is a simplified game...Micro-Managing is not tolerated...so it's not likely that you will see in-depth detail on this subject, other than a few basic convoy runs that will be set and run by the player mostly between America and Europe.

Maybey im incorrect!...this was never a major point of interest for me...im sure...someone in the Real-Know will set this straight!.

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The current model of SC has invisible supply lines that orginate from your capital to nearby cities, and from those cities on and outward to other cities. Depending on what the rating of the city is, determines how much supply gets thru, and the level of supply (among with distance and terrain) determines the readiness rating of your individual units. HQ's have a positive effect on this relationship, as they can extend the supply lines.

What more would you like?

In defense of SC and the "micro-managing" comment, please realize that complexity doesn't equal realism. One of the great strengths about SC is that it achieves realistic results with elegant simple solutions. The effects can be achieved without having to "toggle" numerous variables.

So back to the above supply model. If the strategic submarines were done correctly, the Axis could reduce significantly the UK (and some USSR) production in the early years, forcing the Western Allies to spend quite a bit on ASW technology (ie R&D and destroyers, neither of which have to be represented as units).

On land, the problem is that SC assumes you have unlimited supply. It would be nice if you had to purchase supply points, with different units using variable amounts. Then you could reflect that for an offensive, you have to build up enough supplies, while very few are needed for defense. It would also be nice for aircraft to be able to properly perform battlefield interdiction roles, instead of always being used as attack aircraft.

Even so, you have the strategical ability to cut units off from thier supply, reducing thier offensive capability. Not to mention, the difficulty Germany has, the further it advances into Russia. All SC players early on learn the futility of invading a land mass without control of a city. Thats a basic logistical lesson that alot of "wargames" don't reflect.

The basic system works fine... it just needs a few "tweaks".

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