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too less sounds - sound stealing: 1 solution found


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Problem: not enough simultaneously played sounds or sounds with higher priority are muting others.

Make sure hardware-acceleration in audio/multimedia is activated.

If nothing changes after activating, delete preferences of CM and try again.

For those of you using high quality 24/96 audio-cards with low-latency drivers instead of sound-cards, the following could be interesting and hopefully be a solution:

if possible, don't use the audio-part of the card, use the game-compatible sound-part.

For STA DSP-card owners this means, to use the "internal mixer" instead of the "external mixer".

If my information is right, the reason for the problems of audio-cards with games is the following: audio-cards usually have no hardware acceleration and if a game detects, that an acceleration doesn't exist, it can happen that it is limiting the maximum amount of simultaneously played sounds.

So if your audio-card has a normal (16 or 18 bit converters with max. 48kHz) game compatible ("SoundBlaster compatible") hardware-part, then use the drivers and outputs of this part (or if your mobo has an integrated soundchip).

At least this should help STA (hoontech) DSP-card owners but it's very likely that this is also guilty for all other audio-cards.

Thanks to Claus from STA for his excellent support.

[ November 21, 2002, 09:29 AM: Message edited by: Schoerner ]

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