Schoerner Posted November 21, 2002 Share Posted November 21, 2002 Problem: not enough simultaneously played sounds or sounds with higher priority are muting others. Make sure hardware-acceleration in audio/multimedia is activated. If nothing changes after activating, delete preferences of CM and try again. For those of you using high quality 24/96 audio-cards with low-latency drivers instead of sound-cards, the following could be interesting and hopefully be a solution: if possible, don't use the audio-part of the card, use the game-compatible sound-part. For STA DSP-card owners this means, to use the "internal mixer" instead of the "external mixer". If my information is right, the reason for the problems of audio-cards with games is the following: audio-cards usually have no hardware acceleration and if a game detects, that an acceleration doesn't exist, it can happen that it is limiting the maximum amount of simultaneously played sounds. So if your audio-card has a normal (16 or 18 bit converters with max. 48kHz) game compatible ("SoundBlaster compatible") hardware-part, then use the drivers and outputs of this part (or if your mobo has an integrated soundchip). At least this should help STA (hoontech) DSP-card owners but it's very likely that this is also guilty for all other audio-cards. Thanks to Claus from STA for his excellent support. [ November 21, 2002, 09:29 AM: Message edited by: Schoerner ] 0 Quote Link to comment Share on other sites More sharing options...
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