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How will engineers work?


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What will the engineer unit do?

Build a fortification to increase the maxiumum entrenchment vale of a hex, be it clear, forest, or city) by +1 or +2?

Build a bridge to eliminate the penalty for crossing a river through that tile-side?

Sabatoge a hex to increase the cost to move through it by one 1AP?

Build a supply depot? - ie supplies adjacent units.

Any news?

[ September 07, 2004, 03:39 PM: Message edited by: Edwin P. ]

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As ive read in many other postings...'Micromanagement' is not much tolerated for SC2.

So there will most likely be "NO"-Engineer units as such...but, these Engineer units might instead, be auto-incorporated like 'Artillery' and most everything else.

Your unit might just have to stop for one turn to build a level-1 fortification or build that bridge.

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There has been some dicussion about having an Engineer unit in SC3, designed to be more of an "construction" engineer unit, not a combat engineer unit (which are organic to our existing Corps and Armies).

Mainly there so you can build fortifications like the ones that are already pre-placed on the map, but I would assume a weaker version of those fortications.

Sabotage and Supply Depots, don't remember any talk of those abilities, though there has been some mention of river crossing abilities.

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Shaka, welcome back! Yes, you pretty much clarified the Engineer role in SC2.

Current fortifications in SC1 will become fortress tiles in SC2, with max entrenchment of 8 if things stay the same. Fortifications will probably be less extensive, with ME of about 6. Place an Engineer in a tile, pay an MPP cost, and after some construction delay a fortification will appear. That's the basic idea; nothing complicated.

So, fortresses will be set at the start of campaigns and cannot be constructed, while fortifications may be constructed during the game. Considering that Engineers will be expensive, limited if force pool limits are used, and fortifications will cost time and MPP to construct, you can expect to see several at key locations but probably not any extensive defensive lines to stalemate a game.

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