arado234 Posted February 20, 2007 Share Posted February 20, 2007 Would it be possible to make it that when an unit moves into an enemy fort that it has the option not to destroy it but to use it.This happened alot in ww2. Link to comment Share on other sites More sharing options...
n0kn0k Posted February 20, 2007 Share Posted February 20, 2007 The thing is with most of them, like the Maginot line, they were facing the wrong way They did however strip them of all weapons and re-used those. Link to comment Share on other sites More sharing options...
arado234 Posted February 21, 2007 Author Share Posted February 21, 2007 True enough,but what about trenches,or when an all around defence was built for a city.Maybe you could get a few mpps for taking a fort.Give each fort type a value. Link to comment Share on other sites More sharing options...
TaoJah Posted February 21, 2007 Share Posted February 21, 2007 Even when facing the wrong way in-game a fortification is quite strong : entrenchement 4 at the start of every turn is quite strong. You could say that you should get MPPs for taking a fort, but you could also argue that they should get MPPs if they destroy a fort, taking equipement with them. Except when it's all surrounded. Or that building a fortification with engineers should cost MPPs. If you want to make it too historically correct, it would get complicated very fast IMHO. Link to comment Share on other sites More sharing options...
arado234 Posted February 22, 2007 Author Share Posted February 22, 2007 Yea your right TaoJah,you dont want to get to complicated.I just figured maybe some set mpps for capturing forts. Link to comment Share on other sites More sharing options...
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