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Upgrades & Retrofitting


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ig2001.jpg

Download the demo for "Imperium Galactica II Alliances" here and check out their RESEARCH & DESIGN (UPGRADES) buttons to see how they dealt with this item.

Disable Gator and GMT in your start up manager, IF you have them or the Demo will not work.

http://www.3dgamers.com/dlselect/games/imperiumgalactica2/ig2_english.zip.html

The download takes 3-4 minutes to begin and the same to download.

Let me know what you think of their system!.

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When you have installed the game...do Tutorials 1 & 3...this will deal mainly with Research & Development & Design as well as Upgrading!.

Tutorial 5 deals with Trading...which includes buying Equipment from other Empires.

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RESEARCH Screen:

igal25.jpg

ig2007.jpg

imperiumgalactica2011.jpg

DESIGN Screen:

igal26.jpg

imperiumgalactica2006.jpg

imperiumgalactica2007.jpg

[ November 23, 2004, 12:38 PM: Message edited by: Retributar ]

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*** Some Basics for playing this game for those who might be interested ***

General Building Construction:

Small House: -- 7000 Colonists

Large House -- 12000 Colonists

Food Factory -- 9000 Colonists

Auto-Food Factory -- 18000 Colonists

Hospital -- 8000 Colonists Supposedly! i would say closer to 6000

Police Station -- 15000 Colonists

Trade Center -- 5000 Credits with Demo & 10000 with Full-Game

Bank X 1.5 Of Trade Revenue (Increase Trade Revenue by 50% more)

Trade Port -- Attracts traders to visit your planet more often & gives you access to the Trade Screen to Purchase or Sell equipment!.

*** STARTING CHECKLIST: -- At the start of the game it is a good idea to Try to have these buildings to start-with for 15000 + Colonists or every portion thereof!:

- 3 Fusion Power Plants

- 2 or 3 Small Houses

- 2 Food Factories

- 3 Hospitals

- 1 Police Station

- 1 Park at least...or even 2 if you think you can afford it...Place this huge ugly thing somewhere out of the way

*** Later on, the Bar & Recreation Centre & Stadium will help to improve morale and keep population levels growing ***

*** As soon as you have nearly up to 2500 spare population...and for every new batch of 2500 spare colonists...you will need to decide whether to Construct > Ship-Research Buildings or Construct > Building Research Buildings... . At this point you either strengthen your Warships to defend what you have from hostile Empires ...or first use your precious research to improve planet infrastructure ***

Power Plants:

Fusion Plant -- 600 GW \ H

Solar Plant -- 1000 GW \ H

Magma Plant -- 1500 GW \ H

Mezon Plant -- 2000 GW \ H

Start-Up Check-List:

-Immediately put your Spy on Counter-Intelligence Work to help with his training and to thwart hostile spy's from stealing your researched technology or-also to prevent them from sabotaging ships and facilities. Within a few months try to build more Spy-Centre's. With-out available Spy-Centers...one cannot hire more Spy's

-Set Tax-Rate on home planet from 'Medium' to 'Low' or 'None' in order to speed up Planetary Population Growth for a Larger Future Tax-Base & to have the Manpower for Research and Construction facilities

-In your Ship Construction Quey....construct a Colony Ship in the 1st construction box and a Terraformer in the 2nd construction box

-Goto your Research Button & set the research rate to Double!....the greyed background will now show darkened letters

-Go to the Lightening Arrow Icon in the 'Upper-Right' corner of the screen and construct 'Hyper-Drive 1' Straight-Away.

Additional Stategy Notes:

- At the start of the game you may or may not be able to put Ship & Tank construction facilities on separate planets...if you cannot...then, in the short term have them on one planet...if you must!. Usually when you have only 1-planet...you will probably need this 1st planet for research purposes.

- Try to find planets with 200% to 250% construction capacity for your Ship & Tank (Ground Unit) Production Plants

- In a pinch you can also use planet's with 150 construction capacity for Ship & Tank Production Plants

- Use planets that have Low-Production-Potential for your Research and Spy Facilities. These typically have 50% - 75% -!00% production potential...try in the game to colonize 1 or 2 of these planets to start with...to start your research...as you do not want to use your good planets for this purpose.

- Later...colonize 1 good planet for Ship construction and Another planet for Tank construction.

-By this stage you should have your original planet with 1 Space-Ship-Factory and 2 or 3 research facilities...and 2 new planets for more research buildings and 2 more planets for Ship & Tank Production

-Play well and live!... Play poorly and Die!.

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KEYBOARD COMMANDS:

'Left/Right' Arrows...Rotate View

'Up/Down' Arrows...Tilt View

'Page Up'...view next planet

'Page Down'...go back to view previous planet

'+/-' Zoom in/out

'SHIFT' + 'Right Click' - Set Waypoints

'END' ... Building Names ON/OFF

'ESC' Options

'O' Options

'0' Options

'I' Planet Info

'A' Select All Units

[ November 23, 2004, 09:49 PM: Message edited by: Retributar ]

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Look's like im the only one interested in this topic subject!...so be it!!!.

Now!!!...imagine instead of Space > Destroyer's - Cruiser's & Battleship's in those pictures above...that we had Tank - Aircraft & Ship's instead research & design screen's instead!!!.

The above screen-shot's are illustrating example's of how to simplify a Research & Design process to Upgrade or Design New Units of any type.

Illustrations & Explanations are given with information on the Research Tech required as well as what previous research is required to eventually research what it is that you wish to research!.

Not only that...but you can...

VISUALLY see what project you are working on...you can rotate it, repostion it, add new accoutrement's to it and then see what the new-end-result is...these Hungarian Developer's deserve a BIG-HAND!!!!!! for their contribution to the gaming industry...., they have Brain's & Forsight to know how to design a game that is entralling and interesting and easy to use...with a little patience while learning it...as it really is a complex game!.

Their method is visually appealing - entertaining and informative...it leaves no blanks in your face!...no, fog of war here!.

There is that what i have already said about these 'Grande-Master's-Of-Game-Design' ... and there is also much more i can comment on...but, what matter's most is what the rest of this community has to say...NOT what i have to say!.

RJB - Retributar

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Nov 11-2004:

With this Research & Design system you can moniter with ease...every single unit you have in your Military-Arsenal...from a few to 10's of thousands if you wish...and it only takes a few moments to do it all!.

You can Upgrade older units with new technology...but, only so far!. You can construct Technologically Advanced units...then, incorporate the latest Tech-Improvement's as you can afford them!.

If...you can't afford to make a 'General' Upgrade for all units of a particular category...you can Upgrade that Particular unit in what-ever specific formation you desire.

For example...you can do a General Upgrade in your Design Screen...for all Pzkwgn IV's for the entire Reich...but,then see that you dont have enough Credits or what-ever to do a system wide upgrade of all of your Tank-Units,...so then you can elect to goto a specific formation...and only upgrade the equipment in that formation...and then upgrade the rest as you are able to later!.

[ November 26, 2004, 03:52 PM: Message edited by: Retributar ]

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