Edwin P. Posted April 21, 2006 Share Posted April 21, 2006 I am trying to get the French corps in Syria to move to Amman (so it will have a 20% to become Free French when France surrenders) and have tried both Offensive and Garrison scripts. Any ideas why it will not move. I have eliminated the existing garrison script for it. My goal is three scripts for the Syrian Corps 1. 25% Move to Amman, if not then 2. 50% Move to Suez Tile, if not then 3. Transport to France (Length=0, so it immediately boards a transport if still in Beruit) Link to comment Share on other sites More sharing options...
Timskorn Posted April 21, 2006 Share Posted April 21, 2006 Can you post your script? I'd imagine you could just use the D-Day script and change some of the coordinates and numbers around, such as radius from Syria that you are looking for units and the min/max required to initiate the transport. Also, have you made sure the country ID is correct? Sometimes little details like that derail me for an hour as I try to look for the complex problem. Also, not sure if you are doing it, but I'd set the trigger percentage at 100 for now just to see if it works. Link to comment Share on other sites More sharing options...
Edwin P. Posted April 22, 2006 Author Share Posted April 22, 2006 I will post the script, gettting this unit to move across land is. PS: I set the trigger to 100 and set a popup. I saw the popup executed 5 times each turn but the unit did not move. ; Garrison script { #NAME= France Garrison - Beirut to Suez ; Popup so I can see when it activates #POPUP= Beirut to Suez #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 2 #TRIGGER= 100 #LEVEL= 2 ; PLAN_ID=0 is a Garrison plan #PLAN_ID= 0 #SIZE= 0 #LENGTH= 1 ; Goal is Suez Canal to block amphibious invasion and perhaps become Free French 20% chance ; If Suez is occupied then go to Amman, Jordan #GOAL_POSITION= 113,32 #GOAL_POSITION= 119,32 #DATE= 1939/09/03 #STEAL= 0 ; Set friendly positions: ; 1st Line - Beirut #FRIENDLY_POSITION= 118,29 ; Set variable conditions: ; 1st Line - France politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 2 [2] [100] [0] ; Set tactical conditions: ; 1st Line - Beirut not tactically threatened (dummy condition) #TACTICAL_CONDITION= 118,29 [3] ; Set dummy activate position (no units at position 0,0) #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0] ; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no ; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION #CANCEL_POSITION= 0,0 [0,0] [1,1] [0] } [ April 21, 2006, 09:51 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Edwin P. Posted April 22, 2006 Author Share Posted April 22, 2006 Found source of Bug - Level Parameter does not work at levels higher than 0. Changed Level to 0. Link to comment Share on other sites More sharing options...
Timskorn Posted April 23, 2006 Share Posted April 23, 2006 Ah good find. I have yet to change that from 0 so haven't seen that problem. Link to comment Share on other sites More sharing options...
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