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Sc3 - Operational Level Idea for 2007


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For operational level battle scenarios - Battle of the Bulge, Operation Market Garden - I would like to see a retreat rule, road tiles, bridge tiles, railroad tiles and supply rules where supply lines can only be traced to a road and then to a supply center (on map or off map).

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Futhermore, I would like to see:

1) Activation chits implemented in some way for operational games.

What are activation chits?

In some wargames you would either 1)roll an activation result or less for units commanded by a specific genral to be able to move or 2) be only able to activate a random number of units each turn. This better recreates the fog of war.

2) Unknown unit stength until first battle option.

In some wargames you did not know the actual strength of your combat unit or HQ units until its first battle. Is that Regiment a 7-4 or an 3-4 (Combat Strength - Movement Allowance)?

3) Unit Icons for the American Civil War period and Ancients Period included. Then players could build could select which icon (without having to build their own), that ships with the game, they want to use in their own mods.

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