John DiFool the 2nd Posted May 5, 2006 Share Posted May 5, 2006 I am wondering if constant length turns would work better? Right now the winter months zip past, while a number of campaigns had crucial battles during that time. You really don't quite get the kind of breather you should right now. You could still restrict movement (snow probably should have an additional -1 move penalty), but it would have to be balanced by some MPP adjustment. Playing in the editor I see I can normalize MPP production for X days. Doing some quick calculations... Right now you get 15-16 turns per year (for your side). If we go with biweekly turns that's 26 turns per month, which would require about a 40% reduction (60% of what you get now) in MPPs, which would peg the normalization at 21 days or so, so that MPPs before ~= MPPs after. Certainly something we could test. Link to comment Share on other sites More sharing options...
pzgndr Posted May 5, 2006 Share Posted May 5, 2006 The Editor does provide this flexibility and although it appears to be a simple mod, you have to be careful. The trick is trying to scale everything back about 40%, like all the unit AP values for everyone, etc. There's a lot to consider when trying to convert from one scale to another. The normalization feature is something players should try. If you think there's a lot of ebb and flow with weather effects, just wait until you see how seasonal production swings back and forth. You need to force yourself to save those extra winter MPPs to get through the long hot summer. It's a different game. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 5, 2006 Author Share Posted May 5, 2006 [Feel free to transfer this thread to mod forum] Okay, I can mod everything I want apparently EXCEPT alter movement penalties according to weather-are those hidden in a config file somewhere or are they immune to player alteration? Link to comment Share on other sites More sharing options...
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