Liam Posted May 5, 2006 Share Posted May 5, 2006 The biggest problem is that SC2 for some connection speeds lacks streamlining. If you've got a Cable/DSL you're fine. I purpose this alterations instead of AI alterations for slow modems and impatient people: Diplomacy be streamlined and reported in a popup if there are any changes, that cuts a load of time off if anyone is doing any work in the field Others add your streamlining ideas, mine is simple and very workable.. Link to comment Share on other sites More sharing options...
Liam Posted May 5, 2006 Author Share Posted May 5, 2006 Originally posted by Liam: The biggest problem is that SC2 for some connection speeds lacks streamlining. If you've got a Cable/DSL you're fine. I purpose this alterations instead of AI alterations for slow modems and impatient people: Diplomacy be streamlined and reported in a popup if there are any changes, that cuts a load of time off if anyone is doing any work in the field Others add your streamlining ideas, mine is simple and very workable.. the Convoy Routes are outlined on the map some with different colored Tiles Increase USA and RR readiness and increase German MPP plunder, that way the big war starts early and cuts back on Teching and time waiting for a real war HotKeys? especially for chat and Save and Quit if they are not there already, chat most important possibilities? add yours Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 5, 2006 Share Posted May 5, 2006 Well, you can use my idea (other thread) for tweaking MPPs/turn: right now apparently if you change it to normalized with (default) 14 day production, then production is halved in the summer, "normal" in the spring/fall, and doubled in the winter. Tweak the number of days down (say to 10), then there are more MPPs floating around for everyone (tho this will favor the Axis in the early going, and the Allies later on). Link to comment Share on other sites More sharing options...
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