meditek Posted July 1, 2002 Share Posted July 1, 2002 Hi All, May I make a plea for scenario designers to state the objectives a little more clearly. I've downloaded tens of them and most of the time haven't a clue from the associated blurb. In particular, those with 'Exit Areas' and no flags are particularly hard to decipher when all you get is a spiel about what happened once upon a time! OK, I'm new to this game and probably missing something obvious! Please forgive my stupidity. meditek Link to comment Share on other sites More sharing options...
Pzman Posted July 1, 2002 Share Posted July 1, 2002 Well its simple, most of the time. If there are VL's normally they are the objective. If there is an exit zone, and it says just exit zone, then exit all your troops, labled in the info screen, it says in small text "should exit for points." If its an enemy exit zone, then don't let any enemy units past your defences. Link to comment Share on other sites More sharing options...
meditek Posted July 1, 2002 Author Share Posted July 1, 2002 Thanks but what is a VL? damn I must seem stupid. meditek Link to comment Share on other sites More sharing options...
Pzman Posted July 2, 2002 Share Posted July 2, 2002 A VL (victory location) is the flag you see on the map. No, not stupid, we all have to start somewhere. [ July 01, 2002, 09:31 PM: Message edited by: Panzerman ] Link to comment Share on other sites More sharing options...
Major Concussion Posted July 7, 2002 Share Posted July 7, 2002 And if there is no flag or exit points, it's usually just a plain old fight to rid of the enemy. Most of my maps do that, and though it may seem pretty dumb because there generally is no objective, most people who have played them say they liked them a lot. Well, hope I was of help. [ July 06, 2002, 07:25 PM: Message edited by: Major Concussion ] Link to comment Share on other sites More sharing options...
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