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Destruction of a Heavy Tank Platoon.


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I ran a test using the Citadel Schwerpunkt scenario to evaluate the modeling of higher caliber weapon penetrations. I selected +200% for Allied forces in order to have 6 KV1-S tanks to play with.

The engagement starts at a range of approximately 360 yards, with the KV-1s hull down.

By vehicle here’s the blow by blow of what happened to the KVs:

KV1-S HQ 1 Plt

Turn 6:

Second 6: Penetrated and knocked out, 3 casualties, crew bailing. Tank NOT ID’d as KO’d.

Second 15: Penetrated twice within a fraction of a second. Turret knocked off its ring, one additional casualty caused, tank ID’d as KO’d.

KV1-S vehicle 2 1Plt

Turn 6:

Second 59 Penetrated and knocked out, 3 casualties, crew bailing. Tank NOT ID’d as KO’d.

Turn 7:

Second 5: Tank untargeted while crew still bailing. Tank ID’d as abandoned when bailout complete a few seconds latter.

KV1-S vehicle 1 IND

Turn 6:

Second 49: Penetrated and knocked out, 2 casualties, crew bailing. Tank NOT ID’d as KO’d.

Second 59: Penetrated, 1 additional casualty. Tank NOT ID’d as KO’d.

Turn 7:

Second 9: Penetrated twice within a fraction of a second, 1 additional casualty. Tank NOT ID’d as KO’d.

Second 18: Penetrated, bailout complete, Vehicle ID’d as KO’d.

KV1-S vehicle 2 IND

Turn 7:

Second 49: Partial penetration, no serious damage, crew shaken.

Second 56: Gun hit, no serious damage.

Turn 8:

Second 10: Catastrophic hit: really nice three dimensional explosion. Smoke even comes out of the bottom escape hatch. Tank ID’d as KO’d immediately. No survivors.

KV1-S vehicle 3 IND

turn 6:

Second 25: Penetrated and knocked out, 2 casualties, crew bailing. Tank NOT ID’d as KO’d.

Second 33: Penetrated, no additional casualties. Tank NOT ID’d as KO’d.

Second 36: Penetrated, 1 additional casualty. Tank NOT ID’d as KO’d.

Second 44: Partial penetration, no additional casualties. Tank NOT ID’d as KO’d.

Second 46: Bailout complete, Vehicle ID’d as KO’d.

KV1-S vehicle 4 IND

Turn 6:

Second 22: Partial penetration, 1 casualty, crew bailing out. Tank NOT ID’d as KO’d.

Second 32: Penetrated, 2 additional casualties. Tank NOT ID’d as KO’d.

Second 33: Bailout complete, Vehicle ID’d as KO’d.

Draw your own conclusions, but I was impressed by the execution of the new KO modeling features as demonstrated in this test. Clearly a great deal of research, thought, coding, testing, and refining went into this. I say well done BFC!

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