patboivin Posted July 1, 2000 Share Posted July 1, 2000 Last night I did some research on Market Garden, and learned that some of the German units were a little peculiar. There were, for example, many German paratroop units in the area, but they did not have the usual weaponry. Another group was in fact a bunch of demoted Luftwaffe officers from Southern Italy. Yet another group was a rag-tag team of German paratroopers, but they didn't have many weapons so many of them used weapons kindly supplied by the R.A.F. before the airborne landings. When designing a scenario, is there any way of "tweaking" the squad definitions? (I don't have my copy of CM yet, I live in Canada you see... our Customs people don't know that the Free Trade agreement was supposed to bring down barriers to entry). I noticed there were a couple of companies equiped with captured French armour, Renaults in one case (6 tanks destroyed quickly by the Allies), in the other B1 Bis refitted with flamethrowers. That could have been fun, maybe when CM3 comes out we will be able to play this type of thing. I think I will replace the Renaults with PzKpfw IIIs, I don't know about the B1 Bis -- Hetzer Flamm? I would be curious to learn what is possible with the scenario design tools that come with CM. Also, this is probably a complaint, but there were A LOT MORE horses, buggies, and carts during WWII as computer games seem to consider, I for one think it's too bad they didn't account for this in the game. Are there bicycles and motorcycles in the game? Every major German unit had some, I think. I don't know what to do with HQ units, they had soup kitchens, etc. I think I will just leave those out altogether. Link to comment Share on other sites More sharing options...
Formerly Babra Posted July 2, 2000 Share Posted July 2, 2000 Well, there's no bikes or motorbikes. As to the horses, you're right, but they don't have much place right up front, and that's what CM recreates. On the other hand, it would be nice to have them for what-ifs and rear area actions and so forth. Only had the game a day, so I haven't fully explored scenario making (well, not at all apart from a browse), but I didn't see anything that would enable unit tweaking. Link to comment Share on other sites More sharing options...
patboivin Posted July 2, 2000 Author Share Posted July 2, 2000 Thanks for replying, formerly Babra. Enjoy the game, I should get my copy sometime this coming week... sometime. Link to comment Share on other sites More sharing options...
Wild Bill Wilder Posted July 2, 2000 Share Posted July 2, 2000 Not as yet, Pat. I'm personally lobbying for the ability to be able to change certain things, such as # of men in a squad, the ability to pick a squad with a platoon leader attached all the time, adding, removing or changing weapons in a squad or a team. In other words I would like to see more versatility in the editor. I don't know if it can be done in CM2, but let's hope so. Designers could be so much more creative if this were the case. WB ------------------ Wild Bill Lead Tester/Designer Combat Mission-Beyond Overlord billw@matrixgames.com Link to comment Share on other sites More sharing options...
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