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Peculiar Units in DYI Scenarios / Market Garden


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Last night I did some research on Market Garden, and

learned that some of the German units were a little

peculiar.

There were, for example, many German paratroop units in

the area, but they did not have the usual weaponry.

Another group was in fact a bunch of demoted Luftwaffe

officers from Southern Italy. Yet another group was a

rag-tag team of German paratroopers, but they didn't

have many weapons so many of them used weapons

kindly supplied by the R.A.F. before the airborne landings.

When designing a scenario, is there any way of

"tweaking" the squad definitions? (I don't have my copy of

CM yet, I live in Canada you see... our Customs people

don't know that the Free Trade agreement was supposed

to bring down barriers to entry).

I noticed there were a couple of companies equiped with

captured French armour, Renaults in one case (6 tanks

destroyed quickly by the Allies), in the other B1 Bis

refitted with flamethrowers. That could have been fun,

maybe when CM3 comes out we will be able to play this

type of thing. I think I will replace the Renaults with

PzKpfw IIIs, I don't know about the B1 Bis -- Hetzer

Flamm?

I would be curious to learn what is possible with the

scenario design tools that come with CM.

Also, this is probably a complaint, but there were A LOT

MORE horses, buggies, and carts during WWII as

computer games seem to consider, I for one think it's too

bad they didn't account for this in the game.

Are there bicycles and motorcycles in the game? Every

major German unit had some, I think.

I don't know what to do with HQ units, they had soup

kitchens, etc. I think I will just leave those out altogether.

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Well, there's no bikes or motorbikes. As to the horses, you're right, but they don't have much place right up front, and that's what CM recreates. On the other hand, it would be nice to have them for what-ifs and rear area actions and so forth.

Only had the game a day, so I haven't fully explored scenario making (well, not at all apart from a browse), but I didn't see anything that would enable unit tweaking.

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Not as yet, Pat.

I'm personally lobbying for the ability to be able to change certain things, such as # of men in a squad, the ability to pick a squad with a platoon leader attached all the time, adding, removing or changing weapons in a squad or a team.

In other words I would like to see more versatility in the editor.

I don't know if it can be done in CM2, but let's hope so. Designers could be so much more creative if this were the case.

WB

------------------

Wild Bill

Lead Tester/Designer

Combat Mission-Beyond Overlord

billw@matrixgames.com

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