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Late CMBB Feature Request - Loss Tolerance


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I like JasonC's idea of global morale having a mid-range effect of basically calling a particular battle a draw if the attacker loses too much. This would add a little more variety and realism, instead of the global morale only coming into play when nearly everything on one side has been wiped out.

At some point before declaring the attack broken off, a sufficient decrease in global morale should increase command delays, make troops more brittle to enemy fire, etc.

Of course it should be made optional, so that those who dont want to use the system don't have to. smile.gif I myself would make use of it, but at times I would turn it off, if I just wanted a quick fun game against the computer for example.

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