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HEAT penetration vs kill percentage


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How does CMBO model the %kill for a HEAT round as a function of %penetration.

A posting to the TANKNET forums by Paul L. peaked my interest. He is the most credible source on penetration calculations on that forum (IMO).

I quote (without permisssion)his comments on the Stryker protection against RPGs.

"using modern BAD simulations [ used by top NATO armies], a warhead that can just bearly

penetrate tanks armor is estiamted to have a kill % of ~ 10%, while the same warhead striking the same target with 1/2 as much armor as the

warheads penetration..should result in a kill% of 1/2 to 2/3....in other words in order for a RPG to have a 'good chance' of a kill [50-67%] it would

have to have twice as much penetration or 55-60cm.....going on the current BAD simulations"

Cheers

MRD

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Originally posted by Claymore:

How does CMBO model the %kill for a HEAT round as a function of %penetration.

"using modern BAD simulations [ used by top NATO armies], a warhead that can just bearly

penetrate tanks armor is estiamted to have a kill % of ~ 10%, while the same warhead striking the same target with 1/2 as much armor as the

warheads penetration..should result in a kill% of 1/2 to 2/3....in other words in order for a RPG to have a 'good chance' of a kill [50-67%] it would

have to have twice as much penetration or 55-60cm.....going on the current BAD simulations"

Cheers

MRD

This is for the modern period armor with internal protections such as halon? Perhaps the WWII gasoline engined tank is more susceptible?
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