Clubfoot Posted March 31, 2001 Share Posted March 31, 2001 That's what I need. When used, the computer automatically chooses the same flag at setup every time. This happens whether 'Attacker Chooses' is turned on in the editor or not. And always the exact same flag. I did a search but came up with no answers (although I did find several similar questions). Any help? TIA. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net Link to comment Share on other sites More sharing options...
Clubfoot Posted April 2, 2001 Author Share Posted April 2, 2001 Nobody knows how to make these work?!? ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net Link to comment Share on other sites More sharing options...
Maastrictian Posted April 3, 2001 Share Posted April 3, 2001 Sorry for the lack of help. As far as I know no one uses there (at least I can think of no examples). --Chris Link to comment Share on other sites More sharing options...
Clubfoot Posted April 3, 2001 Author Share Posted April 3, 2001 I'm curious. I wonder if they work at all? I've not ever seen a functioning example of dynamic flag use. hmmmmm.... Anyone at BTS know??? ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net Link to comment Share on other sites More sharing options...
Peterk Posted April 3, 2001 Share Posted April 3, 2001 There is one scenario that uses the dynamic flags that I know of - Drop To Destiny. I have no idea if the AI would choose the same flag each and every time though. They're good to use if you want to simulate surprise and deception. A little disappointing that they're not ised more often. p. Link to comment Share on other sites More sharing options...
Clubfoot Posted April 3, 2001 Author Share Posted April 3, 2001 Well, I tested Drop to Destiny, and the computer did indeed choose the same flag again and again and again... I'll be honest. I don't think Dynamic flags even remotely function in the way their supposed to. I believe this may be a BIG and widely overlooked bug. Anybody ever get these to work? Take a minute to go try it out and see if you get the same results. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net Link to comment Share on other sites More sharing options...
Moon Posted April 4, 2001 Share Posted April 4, 2001 Seems to be a bug indeed. I tried it, ten out of ten times it was the same flag. Report went to Charles. Let's see what he says. A shame actually that so few people are using dynamic flags in their scenarios. I always found this quite a useful feature. For those who don't know, there are two types of dynamic flags - those that are randomly chosen by the computer (and seem broken), and those which the attacker can choose during the setup phase. You have to click on your highest HQ unit and in the orders menu will find "choose flag". Then you need to click on the flag you want to choose as "live". This is the objective, all other flags are bogus. The defender won't know which flag is the real one (unless he can guess from your actions, of course), so he has to defend all of them. ------------------ "An hour has 60 minutes, each minute in action has a thousand dangers." - Karl-Heinz Gauch, CO 1st Panzerspähkompanie, 12th SS Panzerdivision Link to comment Share on other sites More sharing options...
Olle Petersson Posted April 4, 2001 Share Posted April 4, 2001 I love the dynamic flag feature, but haven't used it very extensively yet since I haven't made any substantial scenarios. A simple and effective way to use dynamic flags is to have a wide map, with flags spread along (but behind) the entire frontline. If the scenario covers a short time frame, then the defender can have about as many troops as the attacker (or even more), but has to spread them all over instead of concentrate around one location. Unfortunately there's a quite narrow limit to how many (dynamic) flags that can be used in a scenario. Cheers Olle Link to comment Share on other sites More sharing options...
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