BigDork Posted July 24, 2003 Share Posted July 24, 2003 Hi all... I know everyone's idea of fun differs but I was wondering, what do you consider to be a fun QB? What I'm looking for is stuff like points, map setup, type of battle, time, stuff like that. BigD 0 Quote Link to comment Share on other sites More sharing options...
Dook Posted July 24, 2003 Share Posted July 24, 2003 The most important thing, IMHO, is to find an opponent against whom you enjoy playing. If the competition is good but friendly, the parameters don't matter so much. That said, mud and snow can be real PITA. 0 Quote Link to comment Share on other sites More sharing options...
BigDork Posted July 24, 2003 Author Share Posted July 24, 2003 I'm thinking more along the lines of versus AI. I just got the game and am not quite ready for PBEM yet. 0 Quote Link to comment Share on other sites More sharing options...
Dook Posted July 24, 2003 Share Posted July 24, 2003 In that case... The AI doesn't attack well, so it's best if you attack and let the AI defend. Keep it small at first - 7-800 pts is enough to buy an inf. company, some artillery, and a few AFVs. As I said earlier, mud and snow can be a pain, but not every day is sunny in RL. Save the night fights until you get some experience - they can be brutal. Otherwise, experiment with different dates, forces, and conditions. One of the great things about CM is the endless variety possible. 0 Quote Link to comment Share on other sites More sharing options...
IntelWeenie Posted July 25, 2003 Share Posted July 25, 2003 I (and my 8-year-old stepson) play 7-800 pt QBs all the time. The settings I find most fun to play are Combined Arms with no restrictions on nationality and random everything with the computer buying units for both sides. Games like this usually only take 30 mins. or so to play and since everything's randomized, each one is different. Alternately, buy just your own units (the AI makes some odd choices sometimes) but leave the other side to purchase automatically so you won't know what you're up against. The map types that seem to be the most fun for this type of battle are village and farmland with light/moderate trees and small/medium hills. 0 Quote Link to comment Share on other sites More sharing options...
The Graeme Posted July 27, 2003 Share Posted July 27, 2003 My first contribution. I like to pick mildly hilly farmland which provides a variety of terrain along with line of sight blockage. I also like to cut back on line of sight by choosing snowfall or rain conditions. This way a small battlefield, which is best for a short QB, doesn't offer unlimited visibility. More fun to grope forward till contact at an unexpected place. I also prefer to choose my own units, usually as wide a variety as possible within the constraints of the points allowed. The rough idea is a hodgepodge of elements thrown together to deal with an emergency situation. To sum up, I like a short QB as difficult and unpredictable as possible. More challenging that way. Then again, I will sometimes take a somewhat perverse approach just for the fun of it. All flamethrower units vs all mortar units, for eg. That's the beautiful thing about CM... infinite possibilities. 0 Quote Link to comment Share on other sites More sharing options...
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