Minsk Posted January 8, 2002 Share Posted January 8, 2002 Can someone please explain the differences between these three types of scenario formats? Intuitively, it would seem that the attacker in a Probe would have to accomplish less, objective-wise, than in, say, an Assault. But how are victory points determined? Thanks. Link to comment Share on other sites More sharing options...
Abn_Ranger87 Posted January 8, 2002 Share Posted January 8, 2002 Not sure how this affects victory points in the game but... A Probe is an offensive "reconnaisance" used to determine the enemy disposition and reaction time. Can be used to gain S-2 for future operations or as a feint to draw off reserves from actual avenue of approach. An Attack is a general offensive action along an axis of advance (specific route) or geographical area with the purpose of killing, capturing, or routing the enemy. Called a Movement to contact now... An Assault is a deliberate attack on a specific point or location where the enemy has established a defence with the idea of capturing said area and destroying it's defenders. Hope this helps... Link to comment Share on other sites More sharing options...
Kingfish Posted January 8, 2002 Share Posted January 8, 2002 Also, both the ratio of attacker / defender and the location of the VLs will differ with each game type. IIRC, the differences are: Meeting engagement - 1:1 (att / def) with the VLs located in the neutral center Probe - 1.25:1 (I'm drawing a blank as to where the flags are located) Attack - 1.50:1 with the VLs located a 1/3 from the defenders map edge Assault - 1.75:1 with the VLs located a 1/4 from the defenders map edge I could be wrong on some of the numbers, but it does give you a general idea. Link to comment Share on other sites More sharing options...
Azlan Posted January 8, 2002 Share Posted January 8, 2002 I played a probe scenario for the first time, last night. The scenario begins with all the victory flags toward the middle median of the map, immediately behind the defender's line. It's harder to defend and hold them, this way, compared to assault and attack scenarios. [ 01-08-2002: Message edited by: Azlan ]</p> Link to comment Share on other sites More sharing options...
Massattack Posted January 9, 2002 Share Posted January 9, 2002 The defender in Probe, Attack, and Assault gets foxholes for his troops. There is more ground to defend in a probe, but the attack/defence ratio, as mentioned in a post above, is less biased in favour of the attacker.Trying to defend all the VL locations in a Probe game will probably string out your forces too thinly to be effective. Link to comment Share on other sites More sharing options...
Louie the Toad Posted January 9, 2002 Share Posted January 9, 2002 Probes Not many discussions about probes. Does the AI give you different units when you select a probe? Is a probe more than a sneaky attack? Anyone? Anyone? Toad Link to comment Share on other sites More sharing options...
Abn_Ranger87 Posted January 9, 2002 Share Posted January 9, 2002 Louie, Think of a probe as an unsupported attack with limited objectives and no requirement to hold ground taken. Contact is usually broken once the probing element runs into something bigger than itself. The game requires us to take "victory flags" of course but seems to adjust these so that losses have more affect on the final "score" than in other scenarios. Link to comment Share on other sites More sharing options...
Louie the Toad Posted January 10, 2002 Share Posted January 10, 2002 Thanks, I did not know that. Might try some Probes soon. alien abducted Toad. Link to comment Share on other sites More sharing options...
Moriarty Posted January 17, 2002 Share Posted January 17, 2002 I think Kingfish is hitting on all cylinders here, although I thought the ratio for probes was 1.35:1, attacker to defender. Whichever it is, the difference is minor. As far as VL locations, the easiest way to think of it is the flags are about in the middle of the defender's setup zone on an attack; forward in the zone on a probe and back in the zone on assaults. Link to comment Share on other sites More sharing options...
Louie the Toad Posted January 17, 2002 Share Posted January 17, 2002 I just set up a QB Probe with auto pick units. Computer gave me (german defender) an 88 AT gun. Ha haaa! I wish the ground was a bit more level though. Lucky Toad Link to comment Share on other sites More sharing options...
Monty's Double Posted January 17, 2002 Share Posted January 17, 2002 That's a coincidence Toad, I'm playing an email Probe at the moment and got an 88mm too. The shame for my opponent is that it was speculative mortar fire that KO'ed his halftrack, and the 88 hasn't even opened up yet! Did you get a bucketload of mines and wire too? Link to comment Share on other sites More sharing options...
Louie the Toad Posted January 18, 2002 Share Posted January 18, 2002 Got a daisy chain and a regular mine field. This is an infantry defense as well. The stationary 88 a few mg halftracks and possibly 2 companies of infantry with a little arty support. Unfortunately I am going to have to save this one for awhile since my pbem opponent and I are starting up Wild Bill's The Wrong Hill. patient Toad Link to comment Share on other sites More sharing options...
Peaveyyyyyyyy Posted January 21, 2002 Share Posted January 21, 2002 I don't mean to come down on what is the best game I've ever played, but I stick with MEs and scenarios now, as I find the attackers advantage to be too great. Not played too many assaults/probes though. Just what I've noticed over 20 or so games. 1.5:1 seems a bit arbitrary, and scientifically you'd expect it to favour one side over the other over a lot of games. just my 2p Link to comment Share on other sites More sharing options...
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