Highlander Posted July 20, 2000 Share Posted July 20, 2000 Is there a specific formula in calculations for victory when it comes to exiting troops vs holding a victory area? Or does it set by the scenario designer? If all of your troops are eligible for points upon exit (and cost you points if you don't exit) and their are also victory flags present - what is a flag's relative worth? Scott Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted July 22, 2000 Share Posted July 22, 2000 I have come to the conclusion that I would rather lose all the flags with surviviors, then die on the hill, with no survivors... Usually if you are having this debate with yourself, the chances are you need to get out of there...... Link to comment Share on other sites More sharing options...
Iconoclast Posted July 23, 2000 Share Posted July 23, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Highlander: Is there a specific formula in calculations for victory when it comes to exiting troops vs holding a victory area? ...what is a flag's relative worth? Scott<HR></BLOCKQUOTE> I wish I knew, but I suspect the penalty for not exiting troops is pretty steep, based on my experience. I was playing a scenario where all of my force was eligible to exit. I pushed 25-33% of my units off, using the rest to hold the two small (100 VP each) flags and fight my equal-sized opponent. It was a toss-up on casualties--each of us lost over half of our starting forces (it was a dark and stormy -err, foggy--night...), and as I've said I had undisputed possession of the VP locations *and* and exited a reasonable chunk of my starting force. Both of us felt that my guys had won, yet the program scored the battle about 70:30 in favor of my opponent. The only unknown factor I could think of is that the penalty for not exiting is fairly steep. I'd argue that it shouldn't be imposed against dead units, though, since they've already yielded victory points to the opponent and charging them for failing to exit smacks of double jeopardy! Jim [This message has been edited by Iconoclast (edited 07-23-2000).] Link to comment Share on other sites More sharing options...
ASL Veteran Posted July 23, 2000 Share Posted July 23, 2000 I have found that you should just ignore the victory flags when playing as the exiting side in a scenario. Just go for the exits. Link to comment Share on other sites More sharing options...
Wild Bill Wilder Posted July 24, 2000 Share Posted July 24, 2000 Indeed. That is the purpose of the scenario. A good designer puts in flags to draw a crowd. You need to just get the hell outa there! Don't be enticed ------------------ Wild Bill Lead Tester/Designer Combat Mission-Beyond Overlord billw@matrixgames.com Link to comment Share on other sites More sharing options...
Highlander Posted July 25, 2000 Author Share Posted July 25, 2000 Wild Bill, But if your orders imply that you are suppose to do both (exit and hold the way open for follow on troops), this leads to the dilemma. I will know better next time, and hopefully will thus avoid being horribly crushed. Scott Link to comment Share on other sites More sharing options...
Trooper Posted July 27, 2000 Share Posted July 27, 2000 Did I not read somewhere that exiting troops gives you double their points worth, and flags are 300 (large) and 100 (Small) points. Getting killed gives the -enemy- double the points because he prevents your escape. (And of course also prevents you from getting the points). You're probably better off leaving. NTM Link to comment Share on other sites More sharing options...
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