Micheal Wittman Posted March 7, 2002 Share Posted March 7, 2002 To have the luminating affects of arty during a night battle. That would be just snazzy Thank You and CheerZ! Link to comment Share on other sites More sharing options...
L4Pilot Posted March 7, 2002 Share Posted March 7, 2002 Neat idea! Or to put at least one aspect in a little more concrete terms, what about random flashes against various parts of the night skyline, much the way we get random rumbles from all quadrants with ambient sound selected. And like ambient sound, this could be switched on and off for performance reasons. Be just the thing for those massive Russian night attacks! And BTW, BTS, any chance of hearing the Katyusha - Stalin Organ sound from the appropriate direction a few seconds (or however long is appropriate) before the impacts begin. Seems like it would be no more difficult to add than the artillery whine was. Talk about immersion! Talk about striking fear into the hearts of those on the receiving end. Maybe there should be a "take cover"effect on all units on the map when that sound is heard in the distance! Link to comment Share on other sites More sharing options...
offtaskagain Posted March 7, 2002 Share Posted March 7, 2002 Originally posted by Micheal Wittman: To have the luminating affects of arty during a night battle. That would be just snazzy Thank You and CheerZ!It certainly would be cool, but dynamic lighting is a really big hit on processing. Link to comment Share on other sites More sharing options...
WWB Posted March 7, 2002 Share Posted March 7, 2002 Besides the speed hit, the main problem is that the current engine does not support DL effects in any way. The re-write will probably see some of the newer, cooler DX8 features implemented. But there is no chance of seeing this for CMBB. WWB Link to comment Share on other sites More sharing options...
Recommended Posts