Guest Mike Posted November 24, 2002 Share Posted November 24, 2002 This new feature of CMBB has been discussed a bit before but I can't find the thread. Basically the more way-points you give a unit the longer its initial delay time. I had an extreme example recently when I gave a couple of h/tracks a long movement order along smoe roads. The delay was 180 seconds more-or-less (more for a few, less for a few!). I only noticed it when I looked at the movie for the turn and a bunch of troops jsut sat there! Now I could accept BTS's story about it taking time to issue orders, etc. Except this was on T1! AND a second group of units was given an order to move to exactly teh same point by a straight line - I got lazy & wanted to see how the AI would path-find for them. They moved out just fine, although their path ended up just as complicated as the original group. There's a slight problem there IMO! Now if a Corps level artillery bombardment can occur on T1 for the Russians, you'd think an order to move a kilometer along roads wouldn't be too much to ask for Pzr Grenadiers - or even Waffen Hampsters for that matter (sorry - couldn't resist!). And you'd think that if an order was going to delay things then it would delay ppl the same amount regardless of how it was given. sorry BTS - this one rates a C- from me. Please have another look at it for future patches or games. Link to comment Share on other sites More sharing options...
Guest Mike Posted November 25, 2002 Share Posted November 25, 2002 Bump - it's a busy day here today!! Link to comment Share on other sites More sharing options...
Foxbat Posted November 25, 2002 Share Posted November 25, 2002 "AND a second group of units was given an order to move to exactly teh same point by a straight line - I got lazy & wanted to see how the AI would path-find for them. They moved out just fine, although their path ended up just as complicated as the original group." There is a lesson her, I just can't put my finger on it. Link to comment Share on other sites More sharing options...
Guest Mike Posted November 25, 2002 Share Posted November 25, 2002 Quite!! Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted November 25, 2002 Share Posted November 25, 2002 Trying not to state the bleedin' obvious but perhaps Mike you should rely on the TacAI more to find the suitable route along the road rather than micro-manage to the extent you did with the first example? Just a suggestion. Regards Jim R. Link to comment Share on other sites More sharing options...
Guest Mike Posted November 25, 2002 Share Posted November 25, 2002 Maybe indeed! But why should there be a difference in the delay between the two groups any case? And of course the difference as it stands applies to anyone - AFAIK I didn't get a special versino of the game jsut for me!! [ November 24, 2002, 09:46 PM: Message edited by: Mike ] Link to comment Share on other sites More sharing options...
Tarquelne Posted November 25, 2002 Share Posted November 25, 2002 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=000575 is a thread in which this has been discussed before. (Searched under "waypoint system" - it was the first return.) It answers all the questions you've asked so far. (No one asked your exact questions, IIRC, but the answers are in there.) Link to comment Share on other sites More sharing options...
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