Hans Posted December 22, 2002 Share Posted December 22, 2002 I have found that that ability to influence what the AI does in a scenario is to limited. What I sometimes need is for the AI enemy to be aggressive, sometimes cautious or even foolhardy. Not knowing the programming for the AI makes it impossible for me to state whether this is possible or not but I believe it might be useful to be able to "grade" the AIs actions as: Cowardly Cautious Normal Aggressive Foolhardy Thoughts Link to comment Share on other sites More sharing options...
Monty Posted December 22, 2002 Share Posted December 22, 2002 With the Scenario Editor, you can set the Fanatism of the units. If you set it at 50 % fanatism for all units, be ready for a tough fight !! ( they wont panic,break or rout ) Monty Link to comment Share on other sites More sharing options...
Hans Posted December 22, 2002 Author Share Posted December 22, 2002 Yes but it doesn't control how they fight, especially if you want them to be good fighters but cautious! Or foolhardy but not invulnerable Link to comment Share on other sites More sharing options...
Recommended Posts