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A modification to the AI for scenario design


Hans

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I have found that that ability to influence what the AI does in a scenario is to limited.

What I sometimes need is for the AI enemy to be aggressive, sometimes cautious or even foolhardy.

Not knowing the programming for the AI makes it impossible for me to state whether this is possible or not but I believe it might be useful to be able to "grade" the AIs actions as:

Cowardly

Cautious

Normal

Aggressive

Foolhardy

Thoughts

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