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Messin with map edges!?


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What are the tricks and tips for the map edges parameters?

How does a friendly map edge effect friendly units and unfriendly units?

Found in a search that GonzoAttacker mentions to reverse the map edges and this makes forces move quicker? How so? Do units just move quicker in a confused circular pattern because they don't understand the parameters?

Otto

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Friendly map edges can be retreated into, with a loss of global morale for the player who owns the units. They are not, however, counted as casualties or captures for the purpose of scoring. If they're gonna die, retreat off a friendly map edge to deprive the other player of victory points. A friendly map edge can also be withdrawn towards.

The same features apply to a neutral map edge with the exception that you can not withdraw in that direction.

A movement off an enemies map edge seems to gain points for the enemy, presumably due to capture in the rear areas, I suppose.

Making the AI player's friendly map edge opposite the map from his startup does two things. It allows the computer (or human player for that matter) to withdraw towards the "front". And the AI is especially fond of being near it's own map edge. Being typically lackluster in an assault role, having the computer's friendly map edge "behind" the defender tends to give him a little extra incentive to push on.

[ 06-29-2001: Message edited by: Clubfoot ]

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