Jump to content

Suggestions for future improvements...?


Recommended Posts

Oh, the realism improvements have made it a LOT more fun for me, as they encourage far more reasonable tactics, which should allow much more rational scenario design.

"A Battle of Minors" as attacker is absolutely tasty; enough units for manuever, but not too many; plenty of interesting terrain to teach the importance of concentrating firepower, of overwatch, and when to use the different movement commands; and the delightful dilemma of when and where to move up your AFVs when every patch of woods could hold an ATR, gun, or AT rocket team. On the other hand, that sort of map under CMBO rules might lead to an absurd attacker rush, taking advantage of the weaker MGs, the extensive use of cover even when fast-moving, the generally weaker suppressive effects...

Link to comment
Share on other sites

×
×
  • Create New...