xerxes Posted July 2, 2001 Share Posted July 2, 2001 If there a way to make your AT team advance to the edge of a building/woods, pop off ONE shoot and hightail it out of sight? - xerxes Link to comment Share on other sites More sharing options...
Shipmonkey25 Posted July 2, 2001 Share Posted July 2, 2001 the best solution a can think of it to sneak them up the ambush point, use pauses to try to get them into that psoition at the end of a turn, then give them the withdraw command on the start of the next turn. Link to comment Share on other sites More sharing options...
Pak40 Posted July 3, 2001 Share Posted July 3, 2001 There are a few ways to do this. Shipmonkey's method is one of them but your team must get it's shot off before the end of the 1st turn because the next turn your squad will Withdraw without pausing for command penalties. Other situations might warrant this method: Sneak him up to the edge of the woods and hide. On the next turn's orders, unhide hime and order him to run back to the rear. The command delay will give him enough time to squeeze off 1 or 2 shots. He wont be revealed until he shoots that 1st shot, so it should work like you want it to. Possibly another method would be for your AT team to WALK towards the edge of the woods and then they will fire as soon as they have a good shot on the target. Then, on the next turn, use the Withdraw command. Link to comment Share on other sites More sharing options...
Dirtweasle Posted July 3, 2001 Share Posted July 3, 2001 From the edge of being able to "see" past the trees I use something like SNEAK 2 meter space forward, MOVE 1 METER space, then SNEAK back 5 meters, CRAWL forward toward the treeline 2 meters, another 1 meter MOVE and so on. It would be nice to have a shoot and scoot command to trigger after an ambush, without it and the way things are now in CM the AT team usually gets pasted immediatly after they miss the first shot. Link to comment Share on other sites More sharing options...
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