Jump to content

REQ: new setup option


Recommended Posts

The present system allows 'defenders'

units to be dug in and not 'attackers'

units. This is okay for QB's, but in

scenarios wouldn't it be better to have

each deployment zone tailor-defined instead?

(Or even a deployment command, like

rotate, padlock, hide, dig in, don't dig

in, etc)

One possibility this would open up

is for there to be a deployment zone

out in front of the defenders, which

is for units which are out _patrolling_

ahead of the lines. They shouldn't

get foxholes.

A neat design trick, in case it's not

already in use, would be to 'checker'

a no man's land with deployment zones

from both sides, so that there can

be opposing patrols in a forest, or sunken

dry river bed, or whatever, at the outset

of a game. Again, the defender's patrol

must not be allowed to have foxholes

in this situation.

Also, if the 'attacker' is attacking from

a base on the map, he should be able to

be dug-in there.

thx for listening,

--Rett

Link to comment
Share on other sites

×
×
  • Create New...