SuperSulo Posted October 23, 2002 Share Posted October 23, 2002 I thought I had a brilliant idea, but when I thought about it some more, it's probably not worth the effort... Anyway, why not use the idle cpu time during the player's setup/order phase to compute the AI's orders? But as I said, it's probably not worth the coding time, the AI order phase usually only takes a few seconds... But maybe something to think about for CMII? The second suggestion is more simple (it actually already excists, kind of ): Give us the posibility to type our own Landmarks during the game, just like in the editor. With the efow, sound contacts disapears after a while. It would be good to be able to mark locations where you "heard" something. And in a recent game, I wanted to mark a hidden enemy "gun?" with "DANGER!", as it had just taken out one of my tanks... Link to comment Share on other sites More sharing options...
Silvio Manuel Posted October 25, 2002 Share Posted October 25, 2002 bump- nice ideas Link to comment Share on other sites More sharing options...
86smopuim Posted October 25, 2002 Share Posted October 25, 2002 I have another, Extreme Extreme Fog of War. You can only see those units which the currently selected freindly unit can has LOS to AND IS AWARE of. Thats what I thought EFOW was going to be. This setting would be to hard for my brittle mind but still, it would be fun to try. [edited cuz I cant spel] [ October 24, 2002, 11:49 PM: Message edited by: 86smopuim ] Link to comment Share on other sites More sharing options...
Cameroon Posted October 25, 2002 Share Posted October 25, 2002 86smopuim, that can't happen until relative spotting is implemented, which can't happen until the engine rewrite. The way it works now, a unit is either spotted or it isn't. "Fixing" that is a big deal, engine re-write big Link to comment Share on other sites More sharing options...
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