John Kelly Posted August 6, 2000 Share Posted August 6, 2000 This operation is a tankers delight. I played as the German and reminisced about the days when miniatures ruled the wargamer's heart and box wars were a common Saturday afternoon occurrence. As the German player, I was astounded with the number of tanks and half-tracks available. I just couldn't imagine how the British would be able to stop me with 7 Tigers and 7 PzIV's. Then I got reinforcements...more Tigers and MkIV's. Well, try 50 British tanks and air power to boot. This scenario was incredible. I squeaked by with a tactical victory and only one MkIV remaining out of my proud division, but from a pleasure perspective, it was a 10 on the richter scale. If you've played it, tell me what you think. Prohst, Herr John Kelly Link to comment Share on other sites More sharing options...
Henri Posted August 6, 2000 Share Posted August 6, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by John Kelly: T If you've played it, tell me what you think. <HR></BLOCKQUOTE> I posted a long multi-part AAR as the British with this scenario on the Usenet war-historical forum. If you can't find them, i can mail them to you.A very exciting scenario, but it would be a lot easier if there were easier commands to follow roads. Henri Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted August 8, 2000 Share Posted August 8, 2000 Heri, I just have to say how much I appreciate your excellent AAR and I "rip" your original AAR and some of the following discussions from USENet via Deja.com. If you don't mind, may I can post it here. Griffin sneaking @ work ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again Link to comment Share on other sites More sharing options...
Henri Posted August 8, 2000 Share Posted August 8, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by GriffinCheng+: Heri, I just have to say how much I appreciate your excellent AAR and I "rip" your original AAR and some of the following discussions from USENet via Deja.com. If you don't mind, may I can post it here. <HR></BLOCKQUOTE> No, I dn't mind a bit. If others don't mind the reposting of something that has appeared on the Usenet forum, it's all right with me Henri Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted August 8, 2000 Share Posted August 8, 2000 WARNING!!! Long post ahead, do not overtake. WARNING!!! Spoilers ahead, do not enter without suitable protection. Here we go... <BLOCKQUOTE>quote:</font><HR> (beginning of original message) Subject: Combat Mission Villers-bocage Operation From: arseno@phy.ulaval.ca (Henri H. Arsenault) Date: 2000/07/06 Newsgroups: comp.sys.ibm.pc.games.war-historical In addition to getting by German butt kicked in the Villers-Bocage scenario, I posted yesterday an account of my first battle in the 3-scenario Operation of the same name. I finished the fist scenario as the Germans with a single tank left, having no idea if I had done well or not (probably not). This is NOT a tutorial on how to win this campaign... 8>( The second scenario began with my having a sizeable reinforcement, including a new tank for Wittmann: I didn't count exactly, but four or Five Tigers, as many PzIVs and halftracks, and an assortment of infanty, which I loaded into the haltracks. My force was located at the opposite end of the map from the town, which could be reached by means of tghree roads, the main paved road in the center plus two dirt roads on either side. The leftmost road looped a bit behind Villers-Bocage, and any units sent up that road were bound to arrive later than units following the other two, so I decided to send my units in two columns up the center road and the one to the right. I am not too fond of approaching the enemy in column, but this is bocage country and there is not much choice, since the roads are mostly flanked on both sides with impassable woods, and the fields are mostly surrounded by impassable bocage (I tried to make a hole through one bocage with tank fire, but to no avail). Each column alternated Tigers, halftracks and PzIVs to avoid having the required unit type at the rear when a fight broke up, one column being led by the single available armored car, and the other by an empty halftrac (empty except for the driver). No doubt both roads would be protected, and my plan was to flush them out and hope that my Tigers could blast them dead before they got lucky and killed my tanks. I hoped tobe able to reach the town, where the enfantry could go into action clearing out the buildings and protecting the tanks from bazookas and AT guns (talk about blind optimism...). You won't find this plan in any army manual, but whaddahell can one do when he is forced to attack with a numerically inferior force along narrow walled-in roads? The manuals say put your tanks in a ladder or wedge formation depending on the direction of expected enemy resistance; oh yeah! Just try to put tanks in a ladder formation on a bocage cowpath! With a lot of units to move along a single path, I used the 8 key to select each whole column in turn and to tell them to move forward along the two roads. The columns rumbled forward, a beautiful sight to see (the stupidity of your orders doesn't happen when there is no danger, no sir! It happens just at the worst moment, following Von Morphy's Law of maximum ****load! The roads are long, so forward they moved almost in parallel, although there was no contact between them. As the rightmost column neared a bend in the dirt road, the armored car burst into flames as a British tank in the bend sent a shell through its front windshield. Two Tigers immediately moved forward and received clanging frontal shots from the Sherman III before they succeeded in dispatching it, while two halftracks backed out of the way. Good reaction, good control, fine start, although I lost my lead vehicle and only armored car. Not much use for a scout car on this road anyway. Further up the dirt road, there was a side road that gave me the opportunity to send a couple tanks to the right, where a small ridge following the road on the other side of the bocage gave a view of some of the terrain on the other side of the road, and on part of the intersection with the NW-SE road that intersected both my roads at an angle. The heavily forested intersection no doubt held some British ambushers. The column on the main road passed the burnt-out tanks from the previous scenario without mishap, but soon after, the shooting began. The leading halftrack backed up to the side of the road as the Tigers moved forward to engage the enemy, which included tanks and infantry. As the column continued to advance followoing my group instruction to hunt forward, the halftracks suddenly began to pass my tanks and to forge forward, past some startled British tanks off the road to the right where there were holes in the bocage, and into the teeth of a combined British force of tanks, vehicles and infantry. Before I could do anything, all my halftracks on the main road had thrown themselves into the cauldron to be eventually wiped out *sob*. The tanks forged forward, knocking out enemy vehicles and tanks. Then one or two fireflies up the road began to take a toll of my PZIVs, and knocked out a few and one Tiger. I suddenly found myself with only three Tigers left on the paved road, one of them having turned off to the right to engage various enemies in the open fields in that area. I moved the two others forward behind some destroyed tanks hoping that they would be hull-down, but they too were soon dispatched after clearing the road as far as I could see. So I brought the remaining Tiger back to the road, hoping that most enemies along the road had been disposed off and moved gingerly forward. BOOM!, the last Tiger exploded. What the hell?...I watched in disgust as two Shermans appeared in the field off to the left, where they had been hiding, probably covering the westernmost road that I didn't use. That left me with only the other road. In the meantime, my tanks on the other road had reached the area near the intersection, where a host of enemy tanks were waiting for them. My tanks on the hill to the right helped my tanks from the otehr road clear a number of enemies in the fields between the two roads, then engaged in the battle for the intersection, where eight enemy tanks were dispatched with a few casualties of my own. I moved one Tiger through the wreckage and spotted an infantry platoon in the woods on the other side of the road, who launched a few granades at the Tiger and killed it. YEOW!... I brought forward my flamethrower infantry, who roasted one squad before dying, then put another tank on a slight rise from where the infantry was visible and blasted them until they ran off. Then I brought a Tiger and two PzIVs through the intersection without incident, except for some harmless exchange of fire with nearby infantry. My infantry on the ridge to the right was having difficulty finding a path back to the road, so while they were doing so, I decided to send the three tanks that had crossed the intersection SE on the road to an intersection with a road that went up to the town, which might be weakly defended. I didn't pay attention to the order, and the two PzIVs came around the intersection before the Tiger, and were immediately taken under fire by a Shermann IIIc up the road a bit; with two shots, he killed the two Panzers before they could react, GRRRRRR! Red with anger, I rounded the corner with the Tiger and ordered it to target the bastard. Both tnks exchanged a half-dozen shots each before the Tiger's shell hit the Sherman, winning the battle. As tghe scenario ended, I had three tanks and a couple of halftracks left for the next phase, and I was still far from entering the town. Just to see the result I surrendered the game, where I saw that I had inflicted considerably more casualties than I had taken except for infantry, where most of my idiotic halftrack-borne infantry had surrendered. It is generally considered that a ratio of 3:1 is required for a successful assault, but this ratio should be in favor of the attacker, not the defender, and in this situation where the lanes of attack are predetermined and narrow, I doubt that this ratio is sufficient. Maybe I would have had better results if I had divided my force into three roads and if I had taken the trouble to give indivicual units their orders, thus avoiding the halftrack charge that cost me over half of my infantry. An amusing incident: at one point, the sound completely disappeared, and I thought "Damm, the program has killed my sound card!..." It turned out that during a particularly violent firefight, I had inadvertently unplugged the power cord from my speakers with my foot. In the advertisements for this game, they could add that it is good exercise. I'm not sure if the puddle of water under my chair is from sweat or from something else. After one particularly vociferous reaction to some unpleasant event on the screen, I noticed the cat looking at me with a startled look and a rounded back. My wife, at least is resigned and doesn't even bat an eye when I yell Achtung, Firefly! Henri (end of original message) <HR></BLOCKQUOTE> And here is one of the follow-ups which is filled with tips... <BLOCKQUOTE>quote:</font><HR> (beginning of original message) Subject: Re: Combat Mission Villers-bocage Operation From: durkineb@erinet.com (Ed Durkin) Date: 2000/07/07 Newsgroups: comp.sys.ibm.pc.games.war-historical On Thu, 06 Jul 2000 15:23:38 GMT, arseno@phy.ulaval.ca (Henri H. Arsenault) wrote: > >An amusing incident: at one point, the sound completely disappeared, and I >thought "Damm, the program has killed my sound card!..." It turned out >that during a particularly violent firefight, I had inadvertently >unplugged the power cord from my speakers with my foot. In the >advertisements for this game, they could add that it is good exercise. I'm >not sure if the puddle of water under my chair is from sweat or from >something else. After one particularly vociferous reaction to some >unpleasant event on the screen, I noticed the cat looking at me with a >startled look and a rounded back. My wife, at least is resigned and >doesn't even bat an eye when I yell Achtung, Firefly! > >Henri Great story, Henri. You certainly have the passion for AAR's. I've fared reasonably in my second play of the Villers-Bocage scenario. That time, I still lost two Tigers (including Wittman's as immobilized instead of killed) and the Pz IV, but trashed the Allied forces without hunting through the town. Here are some of the tenets I stuck by in the second play: 1) Whenever maneuvering the tanks, I always tried for positions that allowed an "alley shot" (down a road or street) while blocking as much return LOS as possible to the sides and rear of the tanks. For example, I would have a Tiger drive close to a house to help cover it from flanking and rear fire, while at the same time keeping the Tiger's "covered arc" open enough for shots. The idea is NOT to let the British tanks get multiple shot opportunities at ANY of the tanks if possible. Even a Sherman's or Cromwell's 75mm gun can get lucky when close enough ar allowed to hit enough times. 2) The crew experience of the German tanks are veteran to elite (Wittman), thus all the more reason that one-to-one duels favor the Germans. But the turret traverse of the Tiger isn't particularly fast, so keep the enemy units (both tanks & infantry) at a standoff of 100 meters or more. Regardless of Wittman's legendary historic actions, his act of driving into enemy forces point-blank and blasting away isn't very repeatable in this game. The scenario designer (Bill Wilder) opted to make the Brits "conscript" and "green" in typical unit experience in order to help set up the historical Wittman situation as a possibility , but I'm not sure that I agree with this experience setting. 3) It's much more preferable to have Wittman set up for "alley shots" that limit return fire while waiting for the reinforcing tank platoon. Do NOT get close to the British infantry that could swarm like bees around the Tiger, and get flanking PIAT shots. But do engage (at standoff) and suppress the British infantry enough (these will move towards the German VP location) so that the reinforcing German infantry can then catch the pinned British infantry with their pants down. 4) It seems that there are a lot of Fireflies in the British tank mix. I haven't checked, but there MIGHT be a greater allotment of these than one per 4-tank troop (the historic organization at this time). The 17-lbr can easily cut into a Tiger's armor if it scores a hit. Try your utmost to bag these by ambush instead of head-on duels. If the Firefly gets the first shot but misses, and your Tiger misses in turn, it's very likely the second Firefly shot will strike home. Get the first shot against these buggers as much as possible. (end of original message) <HR></BLOCKQUOTE> Enjoy! Griffin gonna sleep! ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again Link to comment Share on other sites More sharing options...
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