Stefan Fredriksson Posted July 27, 2000 Share Posted July 27, 2000 I looked around a bit, but couldn't find anything about this... Question is - is there any quicker way to pbem? The system now is very good in preventing cheat. But if you play someone you trust, can you speed it up, so you don't have to send file between every "move". Like: A: places and plots B: places, plots, and watch video (on his first turn) A: watch video, plots B: plots, watch video etc etc As it is now I don't get to see any action until 3rd time I get mail-file. 0 Quote Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted July 27, 2000 Share Posted July 27, 2000 This is something on our list for the future. It makes the coding a lot more complicated, which is why we didn't have time to implement and test it (yet). Charles 0 Quote Link to comment Share on other sites More sharing options...
Stefan Fredriksson Posted July 27, 2000 Author Share Posted July 27, 2000 Nice to hear, I suspected someone had risen the question before. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Stefan Fredriksson Posted July 29, 2000 Author Share Posted July 29, 2000 I'm very new at this, but I seem to have run into problem. Playing 3 different games against 3 different opponents. All of us are on 1.03. When I try to load the game-files, the game simply does not recognize them and refuse to load, except for one of them. I'm using Hotmail. Any tips what I can do to make it work better? 0 Quote Link to comment Share on other sites More sharing options...
Guest Chris B Posted July 29, 2000 Share Posted July 29, 2000 There could also be a slower way of playing PBeM with someone you do not trust, or should I say someone you do not know, or for tornament/ladder gaming. As it is now player A who made the setup is now the only one knowing exactly what the setup is, if the computer selects forces he can also open the file he sends to his opponent to see exactly what forces are available to his opponent. So perhaps there should be an additional setup step. Player A selects parameters and sends file to opponent, opponent opens file, sees setup parameters, OK them and selects/is assigned forces. Parameters should be visible to both (all? ) players. By moving selection of Player Bs forces to after the sending of the file, Player A will not know the exact composition, he could still open the initial file, but that would only show him one possible selection. [This message has been edited by Chris B (edited 07-29-2000).] [This message has been edited by Chris B (edited 07-29-2000).] 0 Quote Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted July 30, 2000 Share Posted July 30, 2000 Chris, Suggestion noted. If we make any changes I'll keep it in mind. Charles 0 Quote Link to comment Share on other sites More sharing options...
Capt. Pig Posted August 4, 2000 Share Posted August 4, 2000 Just one thought on the slow PBEM thing: If you and your opponent want to avoid the droll waiting time between moves, play two games at once! It's slightly tricky in keeping the names of the files straight, but so is walking and chewing gum... It'll keep you busy. 0 Quote Link to comment Share on other sites More sharing options...
Jaakko Harlas Posted August 4, 2000 Share Posted August 4, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Stefan Fredriksson: When I try to load the game-files, the game simply does not recognize them and refuse to load, except for one of them.<HR></BLOCKQUOTE> You could try zipping the PBEM files before sending them. I've had the same problem sometimes, especially when transferring files over ICQ. It seems that sometimes a part of the file just gets left out and that's why CM won't recognize it as a proper PBEM file. 0 Quote Link to comment Share on other sites More sharing options...
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