slysniper Posted November 4, 2005 Share Posted November 4, 2005 I have just finished playing my first scenario since buying CMAF. Played "2 pounders vs Tigers." Set in December 42. It was just great to see the rounds just bounce off them tanks, gives you the feel that the allieds had during this time frame of the war. Desperate tactical problem being out classed so badly. The one question I have is what is causing this game to take so much longer to Calc. a turn over CMBB, I did not know the changes had tasked the computations that much. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted November 4, 2005 Share Posted November 4, 2005 It's the dust I think. It's got to calculate the size & shape of the dust cloud and calculate LOS through it. Steve said that LOS from anywhere on the map was a pre-calculated table, therefore the dust being added must be done in a seperate and probably CPU/RAM intensive process. 0 Quote Link to comment Share on other sites More sharing options...
David I Posted November 6, 2005 Share Posted November 6, 2005 Slysniper, Definately the dust. DavidI 0 Quote Link to comment Share on other sites More sharing options...
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