Free Work Posted July 6, 2003 Share Posted July 6, 2003 I am certain that this has been brought up before, and was wondering how does a units ammo go down(ie. every clip, etc), in the case of a 10 man squadron. I have read the manual and it says when a guy dies the ammo points go down. Thanks Free Work 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted July 6, 2003 Share Posted July 6, 2003 I'm no expert. When one dies in the group, it is assumed that the bullets he was carrying are lost. Additionally, the amount goes lower if the group is in motion vice stationary. So while in the foxhole the remaining guys will remove the bullets from the wounded guys body. As for quantity. I'm not sure. Just loose 1 of the 2 guys in a bazooka teanm and you'll go from 8 to 3 rounds - right now. 0 Quote Link to comment Share on other sites More sharing options...
Maj. Battaglia Posted July 6, 2003 Share Posted July 6, 2003 DB is correct when referring to bazooka teams, MG teams, etc. It takes one guy to fire the weapon, but he is only carrying a small amount of ammo. Especially with MG teams, if they get hit on the move they will lose a lot of ammo fast. But firepower stays the same because there is only the one weapon firing. However, this is not the case with rifle squads, which Free Work asks about. Ammo does not go down with the loss of a squad member; instead firepower goes down but ammo stays the same. Ammo is depleted only through firing: each time a squad fires, the number is lowered (and it is a bit variable depending on the type of firing). 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted July 6, 2003 Share Posted July 6, 2003 Originally posted by Maj. Battaglia: ....instead firepower goes down but ammo stays the same....Is it a average number (ammo) for one squad member than? 0 Quote Link to comment Share on other sites More sharing options...
v42below Posted July 7, 2003 Share Posted July 7, 2003 Yes - in the case of infantry, the ammo you see in CMBO is an arbitrary estimation of the average ammo the squad/team members have left. 0 Quote Link to comment Share on other sites More sharing options...
Roster No. 228 Posted July 12, 2003 Share Posted July 12, 2003 Just wondering, though...why didn't they just do the obvious: instead of some abstract average (I mean, if the numbers don't reflect the situation precisely, why not have gone with "full", "half", etc. or some kind of bar graphic), just show the actual number of rounds left across the unit, like how it's done for vehicles and fixed positions...? 0 Quote Link to comment Share on other sites More sharing options...
v42below Posted July 14, 2003 Share Posted July 14, 2003 IMHO It is because an infantry unit, unlike a vehicle, can have up to 12 different weapons. When individual members of the squad are killed their ammo is lost. Like wise, sometimes units "forage" around for ammo. It would clutter up the screen too much, having ammo displayed for every rifle in a squad. As for "a bar graphic" rather than an abstract number, you can download this as a mod. I'll find the link and post it here soon. 0 Quote Link to comment Share on other sites More sharing options...
v42below Posted July 14, 2003 Share Posted July 14, 2003 Sorry, I was wrong. I must have been thinking of the second mod on this page: http://mapage.cybercable.fr/deanco/TC%20quick%20overview.htm It converts health states (rested/ready/tiring/etc.) to a health bar, but not ammo. Funnily enough, the guy who designed the mods on the linked page above was invited to do the interface design for CMBB. As a result, CMBB's interface includes a bar as well as a number to show ammo depletion. v42below [ July 13, 2003, 11:39 PM: Message edited by: v42below ] 0 Quote Link to comment Share on other sites More sharing options...
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