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Non-WP smoke shell casualties?


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I have a suggestion to offset the unrealistic variabilty that a FO can call all, some, none of smoke shells from a mission.

The purchase of arty should be for smoke only. works like this, I want some 81mm mortar HE and smoke. I have to buy separate FOs. One can only lay smoke, the other can only call in HE. Lets say the 81mm used to have 120 rounds in a mission (like it is now in CMBB). Now the smoke FO gets 20 rounds and HE FO gets 100 rounds.

A bit of an abstraction but actually somewhat realistic.

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