coe Posted February 28, 2004 Share Posted February 28, 2004 question for you all, how hard would it be so that you could choose earlier weapons that weren't in real use later in the war in the late war era, or even stuff like having a few Pak 75 tungsten rounds in 1945. Couldn't one rig things so that in a normal QB you couldn't select it but in designing a scenario you could (and maybe on the list it would merely indicate that the weapon etc. was technically unavailable then so that if you wanted historical accuracy you'd know not to choose it). the other thing is, lets say you have a company come in as a reinforcement over several turns - is there any way to have it so that the platoons coming in are not all independent OR perhaps have an adhoc company of different types of platoons but under the same company commander? e.g. let's say for a kit bash german kampfgruppe thrown together with whatever is available - Co HQ 1 pioneer platoon 1 panzer grenadier platoon 1 hapless conscript volksturm militia While I know the company commander can control all of them it'd still be neat to be able to designate the units as part of the same company. Finally, any way to have squads appear without a platoon command unit (e.g. like a leaderless swarm). 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted February 28, 2004 Share Posted February 28, 2004 You can mix and match times and even regions in the editor. As for the second part, no, one cannot maintain the notational company bade. And the badge is only notational. No leaderless squads. One can always start the HQs routed which is effectively the same thing. WWB 0 Quote Link to comment Share on other sites More sharing options...
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