The_Enigma Posted August 1, 2006 Share Posted August 1, 2006 Got a question for you's, I've never made an Operation in CM and am at work so i cant check this. When reinforcements come on in the 2nd,3rd etc battle will they deploy on the edge of the map ... basically on your start line, regardless of where your starting force ended up at the end of the 1st battle? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 1, 2006 Share Posted August 1, 2006 They come in a blob on your side towards the edge of the map. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted August 1, 2006 Author Share Posted August 1, 2006 Will they be in there own setup zone thus containing them from the rest of the forces? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 1, 2006 Share Posted August 1, 2006 No, all your forces will have one setup zone except those in no-man's land. You can move your new units almost anywhere. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted August 1, 2006 Author Share Posted August 1, 2006 So to be getting the desired effect of ... the initial forces half way up the map split up from this new group ... it would have to be mentioned in the briefing as a sort of rule ... 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 1, 2006 Share Posted August 1, 2006 Unfortunatly yes. Lots of guys use house rules about setups. Just one of the shortcomings of the present system. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted August 1, 2006 Author Share Posted August 1, 2006 Ah ok, well ill give this op ive got in mind a shot .. see if it works with a few lil rules n hopefully anyone who plays will follw em lol thanks for the help 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 1, 2006 Share Posted August 1, 2006 I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there? Glad to help. 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted August 1, 2006 Author Share Posted August 1, 2006 I believe i will quote that 0 Quote Link to comment Share on other sites More sharing options...
Bannon DC Posted August 1, 2006 Share Posted August 1, 2006 Enigma -- you can run a few simple test by setting the turn limit to 10 (fixed). You can zip through the turns and see what happens. "Surrender often" is my advice for scenario and op testing. Regarding special rules -- by all means include them. By the nature of the player, he will follow, ignore or partially adopt them to his liking. 0 Quote Link to comment Share on other sites More sharing options...
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