Soddball Posted November 14, 2003 Share Posted November 14, 2003 Hey! When did I make your "Arch-Enemies" list and why? 0 Quote Link to comment Share on other sites More sharing options...
Captain Wacky Posted November 14, 2003 Author Share Posted November 14, 2003 Originally posted by Soddball: Hey! When did I make your "Arch-Enemies" listA few nights ago, about midnight-ish Originally posted by Soddball: and why? Because you're Soddball, of course! [ November 14, 2003, 01:01 PM: Message edited by: Captain Wacky ] 0 Quote Link to comment Share on other sites More sharing options...
Jim Boggs Posted November 14, 2003 Share Posted November 14, 2003 Originally posted by Captain Wacky: </font><blockquote>quote:</font><hr />Originally posted by Soddball: Hey! When did I make your "Arch-Enemies" listA few nights ago, about midnight-ish Originally posted by Soddball: and why? Because you're Soddball, of course! </font> 0 Quote Link to comment Share on other sites More sharing options...
Undaunted Posted November 15, 2003 Share Posted November 15, 2003 Thank for the mod it sounds great! BTW I've some questions about gun sounds in general. From the media we have two types of gun sounds. In computer/video games and movies we have gun sounds that tend to be very detailed and clear, and difference guns make distinctly different and recognizable sound. On the other hand, in news footage (of events like the coup in moscow years ago or the recent war in iraq) we have guns that have generic popping sounds. Furthermore, in some civilian shooting incidents, people in the area often have difficulty telling the difference between gunshots and firecrackers. So, my questions are: Which of the above styles of gunshot sounds is more realistic? And when game developers and mod makers are creating the sound effects, how do they tell if a given gun sound effect is acceptable? 0 Quote Link to comment Share on other sites More sharing options...
Captain Wacky Posted November 15, 2003 Author Share Posted November 15, 2003 Originally posted by Undaunted: So, my questions are: Which of the above styles of gunshot sounds is more realistic? And when game developers and mod makers are creating the sound effects, how do they tell if a given gun sound effect is acceptable? *From my limited experience, the generic popping sound is more realistic. Some guns however do have a distinctive sound, like the AK47. *options are being explored in regards to this, soundmodsluts 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted November 15, 2003 Share Posted November 15, 2003 Originally posted by Captain Wacky: </font><blockquote>quote:</font><hr />Originally posted by Soddball: Hey! When did I make your "Arch-Enemies" listA few nights ago, about midnight-ish Originally posted by Soddball: and why? Because you're Soddball, of course! </font> 0 Quote Link to comment Share on other sites More sharing options...
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