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Battle Window Size


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Nobody ever noticed ? :confused:

For example : If you create an operation with a map size of 1520 x 1200 meters and you set the Battle Window Size to 1520 meters. Place all the units on their location and save the game.

Now if you want to decrease the Battle Window Size to 1200 meters, all the pre-placed units on the map will be relocated on the edge of the map (in a straight line) This way you'll have to place all units back to their original location, often a !@#$%^& time-consuming job if you want to create a decent AI environment on a huge map.

1. Set the Battle Window Size :

B-WindowSize_01.jpg

2. Place the units :

B-WindowSize_02.jpg

3. Decrease the Battle Window Size :

B-WindowSize_03.jpg

4. See the units relocated by the editor :

B-WindowSize_04.jpg

These units aren't cut-off in the space that has been taken off the map by changing the Window Size.

In a normal game situation these units will stay on their location if the 'Battle Window' moves it's range in a new setup.

Is this a bug ? Can it be fixed with a patch ?

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It might or might not be a bug--switching battle window resets alot of things in operations. I would pick a value and stick with it.

Once in play, it will only matter for units which are off map--they will move up. There are also some cool things that can happen when the battle window moves in battle. Like padlocked fortifications (but not pillboxes IIRC) that are padlocked off the battle window will appear when the operation gets there.

As for fixes, this is not a game killing bug and BFC has announced that 1.03 is the last patch for CMBB. Now, they could do something in CMAK . . .

WWB

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