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The Russian Offensive


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The Russian Offensive is a series of four scenarios depicting the main events in a typical late war Soviet attack. The idea is to show how the different forces contributed to the overall effect and to highlight the differences with the German method of war. Intended to be played Russian vs AI or H2H.

Scenario 1 represents the breakthrough of German lines by a Rifle Division supported by heavy tanks.

Scenario 2 covers a Mech Corps moving into the breach to widen it and engage possible counter attack forces.

Scenario 3 is a Tank Corps which has been launched into the operational hinterland to seize a bridgehead.

Scenario 4 is the Motor Rifle part of a Tank Corps defending the bridgehead against a counter attack by German strategic reserves.

Russian Offensive scenario 1: Infantry Break Through is now posted at TPG at http://www.the-proving-grounds.com/scenario_details_link.html?sku=1252 . All play testing and comments welcome.

[ January 24, 2007, 12:05 AM: Message edited by: Der Alte Fritz ]

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Just published Scenario 2 at TPG today.

Difficult scenario to make as it tries to show the various parts of a Mech Corps, the Tank Regt and the Motor Rifle Bde and what their roles were.

Find it here at http://www.the-proving-grounds.com/scenario_details_link.html?sku=1254

Thank to everyone who downloaded the first in the series, I hope you enjoyed it.

cheers

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Scenario 3 is published at TPG.

You can get it at http://www.the-proving-grounds.com/scenario_details_link.html?sku=1256

In the series, you have been able to try an infantry force and a mech force, now you get to try a Tank Force. The objective is to seize a river crossing but you must overcome a German infantry force first and defeat their PAK and armour support.

Good Luck

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  • 4 weeks later...

Sceanrio 4 is published at TPG

You can get it at http://www.the-proving-grounds.com/scenario_details_link.html?sku=1269

The final one in the series sees the Tank Corps reach its strategic objective, the River Bug but it must seize a crossing and establish a bridgehead in the face of tough German resistance.

The crossing is quite something. I have never seen so much firepower in a CMBB game, quite like fireworks night!

Comments at TPG please and gratefully received.

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  • 1 month later...

Hi

It is difficult to get the ai to retreat in any meaningful manner and the troops and lorries and kubelwagens are the rear area troops, cooks, office clerks etc trying to make their way to the rear before being over run.

Your main offensive force are your tanks, you have 5 to scout forward to id the extent of the enemy position. While that is being established, your heavy armour drives up the road and deploys into an attack line in safe ground. The tank riders are sent forward as scouts to id the enemy positions with an assault platoon behind. When they take fire, you tanks drive forward and the entire company engages the enemy position at once. The amount of fire you can put down will silence any enemy position so long as you choose a narrow approach route. Tank rider assault platoon mops up and clears deeper woods. Tank riders remount and you set off to the next enemy position and repeat.

If your tank riders get knocked off their vehicles, you need to investigate and respond with at least a tank platoon. Do not advance until you have overwhelmed a position.

Forces are historic but are company sized formations.

Hope this helps

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Just posted a long reply on the TPG so have a look at that. The forces faced in the first part of the game are quite weak and 10 Shermans with tank riders can take care of them easily though with losses. Recce with the Stuarts, fix the enemy positions with tank rider scouts and then attack with all 10 Shermans on one position. If taking fire from infantry (there is only 1 enemy platoon with ammo) dismount tank rider scouts, fix the enemy position and then blow it apart with the Shermans. Remount the tank riders and drive forward again. Keep in a narrow LOS so that you can overwhelm part of enemy position in isolation, so go round ONE side of the village not both. Leave the rest to the Motor Rifles to mop up. Fight off the enemy counter attack with AT guns not tanks.

Hope you enjoyed playing it and thanks for your comments which have been very useful.

cheers

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Just posted a long reply on the TPG so have a look at that. The forces faced in the first part of the game are quite weak and 10 Shermans with tank riders can take care of them easily though with losses. Recce with the Stuarts, fix the enemy positions with tank rider scouts and then attack with all 10 Shermans on one position. If taking fire from infantry (there is only 1 enemy platoon with ammo) dismount tank rider scouts, fix the enemy position and then blow it apart with the Shermans. Remount the tank riders and drive forward again. Keep in a narrow LOS so that you can overwhelm part of enemy position in isolation, so go round ONE side of the village not both. Leave the rest to the Motor Rifles to mop up. Fight off the enemy counter attack with AT guns not tanks.

Hope you enjoyed playing it and thanks for your comments which have been very useful.

cheers

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