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Effects of casualty settings


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I'm sure this has been covered before but I can't find the topic with a search. When setting a casualty rate of say 50% with a 1000 point force on a ME I notice the side with the 50% casualties actually gets a 2000 points force with 50% casualties not a 1000 point force reduced to 500 points worth. I'm sure there must be some kind of gameplay reasons for this, just took me a bit by surprise. I suppose playing a 1000 point force against a 500 would be a bit of walkover, that said I'd rarely set it at 50%, 10% 0r 20% perhaps.

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Playing with casualties on does not reduce the number of points you bring to the battle. You still will end up with the same number of points - you just start with more and get some units removed from you.

The main impact is that you can lose some of your more critical units.

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