SuperSulo Posted February 20, 2003 Share Posted February 20, 2003 1) Then importing a map into a QB and select to "import troops on map", any troop that gets imported is re-ammoed/resupplied. (Feature added in v1.01, iirc ). But the ammo setting in the QB is ignored, they always get a full load. Quite incorrect, I'm sure you agree. The same applies to "fitness" too btw, QB setting is ignored for the "old" troops. 2) When setting ammo to 10%, all tanks still get full ammo load for their mg's. I've reported the first one to Steve, but don't know if I used the correct email address, haven't got a reply yet... 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted February 20, 2003 Share Posted February 20, 2003 #2 is intractable. Cant modify MG ammo loads anywhere, including the scenario editor. As for #1, should not fitness settings be ignored for pre-existing troops? WWB 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted February 20, 2003 Author Share Posted February 20, 2003 Oh, you're right about #2, didn't think about that. Something for BFC to think about in the next engine? About #1 fitness part, yes, I think it would work both ways. But the ammo part IS wrong, right? 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.