panzermartin Posted August 23, 2003 Share Posted August 23, 2003 This isnt of major importance but I was wondering if it is possible to add a slight hazing-distant effect in the 3d-terrain of CMAK. In other words, something like the already existing fog effect but in smaller density and in non-foggy conditions as well. This is to improve the feel of distance and depth, something that I think is missing in the current CM engine, with distant graphics appearing too crisp even at 2-3 km. This will also create the illusion of a borderless battlefield adding to the game's atmosphere. Take a look at a landscape and you'll notice that colors and details become gradualy paler and fade away even from 1km distance. Combined with the new dust effects a haze feature would really enhance aesthiticaly the game imo. Just a thought...hope its not too late [ August 23, 2003, 12:03 PM: Message edited by: panzermartin ] 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted August 23, 2003 Share Posted August 23, 2003 We had talked about this early on during CMBB's development but it wasn't implemented for technical reasons. Something like this will certianly be possible in the CMX2 engine though. Madmatt 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 23, 2003 Author Share Posted August 23, 2003 I see. Thanks for the quick reply. 0 Quote Link to comment Share on other sites More sharing options...
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