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Radio Car?


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MG only light armor is far more effective late, than early. Scouting with it isn't really what it is good at in CM. Full tanks are better armor scouts, because stuff that can blow them up will also be spotted if it fires. That isn't true of the light stuff. Light flak or ATRs etc will hole them without giving more than a sound contact. (Infantry are better scouts still). But don't underestimate the value of a pair of MGs that move 25 mph and ignore infantry fire, if you keep them in your hip pocket until turn 20 or so. By then, live AT weapons have become scarce.

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First thing that comes to my mind is that something named "radio" is the Borg Spotter no one can complain about.

Hidden away (bonus if hidden from start?) on a remote part of the map. An exta pair of eyes for your big ass FO whom just might have a TRP or two in that very vicinity.

If nothing comes around, well, I'd just have to agree with JasonC above here.

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Notice that all the german armored cars have radios. The 'radio car' is there only to provide a historical unit as far as I can tell. No different 'radio' abilities than the regular AC's.

If CMx2 ww2 module models radios in more detail, then you might see differences. Different ranges, different commo nets, receive-only sets early-war, etc. For the germans at least, there were several different radio models for contacting aircraft, arty, local tactical units, etc.

The CM command ranges of radio equipped vehicles are pretty short and only semi-sorta realistic. Ranges varied greatly depending on whether you were stationary or on the move and the radio model. The game vehicle command radii seem to model the range of the smaller german tactical sets used while in motion, on the conservative side. A more detailed model would greatly increase the range when the vehicle is stopped.

[ December 08, 2005, 07:01 PM: Message edited by: Renaud ]

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